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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzNetworking/Utilities/TimedThread.h>
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#include <AzCore/Console/ILogger.h>
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namespace AzNetworking
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{
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TimedThread::TimedThread(const char* name, AZ::TimeMs updateRate)
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: m_updateRate(updateRate)
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{
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m_threadDesc.m_name = name;
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}
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TimedThread::~TimedThread()
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{
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AZ_Assert(!IsRunning(), "You must stop and join your thread before destructing it");
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}
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void TimedThread::Start()
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{
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m_running = true;
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m_joinable = true;
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m_thread = AZStd::thread(
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m_threadDesc,
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[this]()
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{
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OnStart();
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while (m_running)
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{
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const AZ::TimeMs startTimeMs = AZ::GetElapsedTimeMs();
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OnUpdate(m_updateRate);
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const AZ::TimeMs updateTimeMs = AZ::GetElapsedTimeMs() - startTimeMs;
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if (m_updateRate > updateTimeMs)
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{
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AZStd::chrono::milliseconds sleepTimeMs(static_cast<int64_t>(m_updateRate - updateTimeMs));
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AZStd::this_thread::sleep_for(sleepTimeMs);
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}
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else if (m_updateRate < updateTimeMs)
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{
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AZLOG(NET_TimedThread, "TimedThread bled %d ms", aznumeric_cast<int32_t>(updateTimeMs - m_updateRate));
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}
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}
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OnStop();
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});
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}
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void TimedThread::Stop()
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{
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m_running = false;
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}
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void TimedThread::Join()
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{
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if (m_joinable && m_thread.joinable())
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{
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m_thread.join();
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m_joinable = false;
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}
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}
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bool TimedThread::IsRunning() const
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{
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return m_running;
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}
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}
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