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o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin.h

32 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <IEditor.h>
#include <Include/IPlugin.h>
//------------------------------------------------------------------
class ComponentEntityEditorPlugin
: public IPlugin
{
public:
ComponentEntityEditorPlugin(IEditor* editor);
virtual ~ComponentEntityEditorPlugin() = default;
void Release() override;
void ShowAbout() override {}
const char* GetPluginGUID() override { return "{11B0041C-BC34-4827-A3E4-AB7458FFF678}"; }
DWORD GetPluginVersion() override { return 1; }
const char* GetPluginName() override { return "ComponentEntityEditor"; }
bool CanExitNow() override { return true; }
void OnEditorNotify([[maybe_unused]] EEditorNotifyEvent aEventId) override {}
private:
bool m_registered;
class SandboxIntegrationManager* m_appListener;
};