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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/Entity.h>
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namespace AZ
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{
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class Aabb;
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}
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namespace SurfaceData
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{
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/**
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* the EBus is used to send notification information about surfaces
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*/
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class SurfaceDataSystemNotifications
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: public AZ::EBusTraits
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// EBusTraits
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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////////////////////////////////////////////////////////////////////////
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//! allows multiple threads to call
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using MutexType = AZStd::recursive_mutex;
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virtual void OnSurfaceChanged(const AZ::EntityId& entityId, const AZ::Aabb& oldBounds, const AZ::Aabb& newBounds) = 0;
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};
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typedef AZ::EBus<SurfaceDataSystemNotifications> SurfaceDataSystemNotificationBus;
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}
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