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o3de/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/ViewportContext.h

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8.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Viewport/ViewportBus.h>
#include <AzFramework/Windowing/WindowBus.h>
#include <Atom/RPI.Public/WindowContext.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/SceneBus.h>
#include <AzCore/EBus/Event.h>
namespace AZ
{
namespace RPI
{
class ViewportContextManager;
//! ViewportContext wraps a native window and represents a minimal viewport
//! in which a scene is rendered on-screen.
//! ViewportContexts are registered on creation to allow consumers to listen to notifications
//! and manage the view stack for a given viewport.
class ViewportContext
: public SceneNotificationBus::Handler
, public AzFramework::WindowNotificationBus::Handler
, public AzFramework::ViewportRequestBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(ViewportContext, AZ::SystemAllocator, 0);
//! Used by ViewportContextManager, use AZ::Interface<ViewportContextRequestsInterface>::Get()->CreateViewportContext to create a viewport
//! context from outside of the ViewportContextManager.
ViewportContext(ViewportContextManager* manager, AzFramework::ViewportId id, const AZ::Name& name, RHI::Device& device, AzFramework::NativeWindowHandle nativeWindow, ScenePtr renderScene);
~ViewportContext();
//! Gets an opaque ID that can be used to uniquely identify this ViewportContext.
AzFramework::ViewportId GetId() const;
//! Convenience method, gets the window handle associated with this viewport's window manager.
AzFramework::NativeWindowHandle GetWindowHandle() const;
//! Gets the window context associated with this viewport.
WindowContextSharedPtr GetWindowContext();
//! Gets the root scene (if any) associated with this viewport.
ScenePtr GetRenderScene();
//! Gets the current render pipeline associated with our WindowContext, if there is one.
RenderPipelinePtr GetCurrentPipeline();
//! Sets the root scene associated with this viewport.
//! This does not provide a default render pipeline, one must be provided to enable rendering.
void SetRenderScene(ScenePtr scene);
//! Runs one simulation and render tick and renders a frame to this viewport's window.
//! @note This is likely to be replaced by a tick management system in the RPI.
void RenderTick();
//! Gets the current name of this ViewportContext.
//! This name is used to tie this ViewportContext to its View stack, and ViewportContexts may be
//! renamed via AZ::RPI::ViewportContextRequests::Get()->RenameViewportContext(...).
AZ::Name GetName() const;
//! Gets the default view associated with this ViewportContext.
//! Alternatively, use AZ::RPI::ViewportContextRequests::Get()->GetCurrentView().
ViewPtr GetDefaultView();
ConstViewPtr GetDefaultView() const;
//! Gets the current size of the viewport.
//! This value is cached and updated on-demand, so may be performantly queried.
AzFramework::WindowSize GetViewportSize() const;
//! Gets the screen DPI scaling factor.
//! This value is cached and updated on-demand, so may be performantly queried.
//! \see AzFramework::WindowRequests::GetDpiScaleFactor
float GetDpiScalingFactor() const;
// SceneNotificationBus interface
//! Ensures our default view remains set when our scene's render pipelines are modified.
void OnRenderPipelineAdded(RenderPipelinePtr pipeline) override;
//! Ensures our default view remains set when our scene's render pipelines are modified.
void OnRenderPipelineRemoved(RenderPipeline* pipeline) override;
//! OnBeginPrepareRender is forwarded to our RenderTick notification to allow subscribers to do rendering.
void OnBeginPrepareRender() override;
//WindowNotificationBus interface
//! Used to fire a notification when our window resizes.
void OnWindowResized(uint32_t width, uint32_t height) override;
//! Used to fire a notification when our window DPI changes.
void OnDpiScaleFactorChanged(float dpiScaleFactor) override;
using SizeChangedEvent = AZ::Event<AzFramework::WindowSize>;
//! Notifies consumers when the viewport size has changed.
//! Alternatively, connect to ViewportContextNotificationsBus and listen to ViewportContextNotifications::OnViewportSizeChanged.
void ConnectSizeChangedHandler(SizeChangedEvent::Handler& handler);
using MatrixChangedEvent = AZ::Event<const AZ::Matrix4x4&>;
//! Notifies consumers when the view matrix has changed.
void ConnectViewMatrixChangedHandler(MatrixChangedEvent::Handler& handler);
//! Notifies consumers when the projection matrix has changed.
void ConnectProjectionMatrixChangedHandler(MatrixChangedEvent::Handler& handler);
using SceneChangedEvent = AZ::Event<ScenePtr>;
//! Notifies consumers when the render scene has changed.
void ConnectSceneChangedHandler(SceneChangedEvent::Handler& handler);
using PipelineChangedEvent = AZ::Event<RenderPipelinePtr>;
//! Notifies consumers when the current pipeline associated with our window has changed.
void ConnectCurrentPipelineChangedHandler(PipelineChangedEvent::Handler& handler);
using ViewChangedEvent = AZ::Event<ViewPtr>;
//! Notifies consumers when the default view has changed.
void ConnectDefaultViewChangedHandler(ViewChangedEvent::Handler& handler);
using ViewportIdEvent = AZ::Event<AzFramework::ViewportId>;
//! Notifies consumers when this ViewportContext is about to be destroyed.
void ConnectAboutToBeDestroyedHandler(ViewportIdEvent::Handler& handler);
// ViewportRequestBus interface
//! Gets the current camera's view matrix.
const AZ::Matrix4x4& GetCameraViewMatrix() const override;
//! Sets the current camera's view matrix.
void SetCameraViewMatrix(const AZ::Matrix4x4& matrix) override;
//! Gets the current camera's projection matrix.
const AZ::Matrix4x4& GetCameraProjectionMatrix() const override;
//! Sets the current camera's projection matrix.
void SetCameraProjectionMatrix(const AZ::Matrix4x4& matrix) override;
//! Convenience method, gets the AZ::Transform corresponding to this camera's view matrix.
AZ::Transform GetCameraTransform() const override;
//! Convenience method, sets the camera's view matrix from this AZ::Transform.
void SetCameraTransform(const AZ::Transform& transform) override;
private:
// Used by the manager to set the current default camera.
void SetDefaultView(ViewPtr view);
// Ensures our render pipeline's default camera matches ours.
void UpdatePipelineView();
ScenePtr m_rootScene;
WindowContextSharedPtr m_windowContext;
ViewPtr m_defaultView;
AzFramework::WindowSize m_viewportSize;
float m_viewportDpiScaleFactor = 1.0f;
SizeChangedEvent m_sizeChangedEvent;
MatrixChangedEvent m_viewMatrixChangedEvent;
MatrixChangedEvent::Handler m_onViewMatrixChangedHandler;
MatrixChangedEvent m_projectionMatrixChangedEvent;
MatrixChangedEvent::Handler m_onProjectionMatrixChangedHandler;
SceneChangedEvent m_sceneChangedEvent;
PipelineChangedEvent m_currentPipelineChangedEvent;
ViewChangedEvent m_defaultViewChangedEvent;
ViewportIdEvent m_aboutToBeDestroyedEvent;
ViewportContextManager* m_manager;
RenderPipelinePtr m_currentPipeline;
Name m_name;
AzFramework::ViewportId m_id;
friend class ViewportContextManager;
};
} // namespace RPI
} // namespace AZ