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o3de/Code/Tools/AssetProcessor/native/main_batch.cpp

38 lines
1018 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "utilities/BatchApplicationManager.h"
int main(int argc, char* argv[])
{
qputenv("QT_MAC_DISABLE_FOREGROUND_APPLICATION_TRANSFORM", "1");
BatchApplicationManager applicationManager(&argc, &argv);
setvbuf(stdout, NULL, _IONBF, 0); // Disabling output buffering to fix test failures due to incomplete logs
ApplicationManager::BeforeRunStatus status = applicationManager.BeforeRun();
if (status != ApplicationManager::BeforeRunStatus::Status_Success)
{
if (status == ApplicationManager::BeforeRunStatus::Status_Restarting)
{
//AssetProcessor will restart
return 0;
}
else
{
//Initialization failed
return 1;
}
}
return applicationManager.Run() ? 0 : 1;
}