b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "StandaloneTools_precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include "LUABreakpointTrackerMessages.h"
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namespace LUAEditor
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{
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void Breakpoint::Reflect(AZ::ReflectContext* reflection)
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{
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// reflect data for script, serialization, editing...
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
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if (serializeContext)
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{
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serializeContext->Class<Breakpoint>()
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->Version(3)
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->Field("m_breakpointId", &Breakpoint::m_breakpointId)
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->Field("m_assetId", &Breakpoint::m_assetId)
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->Field("m_documentLine", &Breakpoint::m_documentLine)
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->Field("m_assetName", &Breakpoint::m_assetName)
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;
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}
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}
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void Breakpoint::RepurposeToNewOwner(const AZStd::string& newAssetName, const AZStd::string& newAssetId)
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{
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m_assetName = newAssetName;
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m_assetId = newAssetId;
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}
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}
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