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o3de/Code/Tools/Standalone/Source/LUA/CodeCompletion/LUACompleter.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "StandaloneTools_precompiled.h"
#include "LUACompleter.hxx"
#include <Source/LUA/CodeCompletion/moc_LUACompleter.cpp>
#include <QRegularExpression>
namespace LUAEditor
{
Completer::Completer(QAbstractItemModel* model, QObject* pParent)
: QCompleter(model, pParent)
{
setCaseSensitivity(Qt::CaseInsensitive);
setCompletionMode(QCompleter::CompletionMode::PopupCompletion);
setModelSorting(QCompleter::ModelSorting::CaseSensitivelySortedModel);
}
Completer::~Completer()
{
}
QStringList Completer::splitPath(const QString& path) const
{
auto result = path.split(QRegularExpression(c_luaSplit));
return result;
}
int Completer::GetCompletionPrefixTailLength()
{
auto result = completionPrefix().split(QRegularExpression(c_luaSplit));
return result.back().length();
}
}