Files
o3de/Gems/EMotionFX/gem.json
T
Colin Byrne 43b474a4b2 O3de updates restricted download (#229)
* fix project centric set current
* Adding newline to project.json template
* Adding newline to engine.json
* Changed register -this-engine to be data driven
* adding build server support
* fix log dir
* fix add remove
* fix template creation for restricted
* fix typos and descriptions
* Add newline to the end of template.json
* Adding newline to the end of assets_scan_folders.seteg
* current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg
* fix the build server flags
* fix the o3de manifest server portion
* disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later.
* fix the Mac build config
* disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-05-10 12:03:36 -07:00

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JSON

{
"gem_name": "EMotionFX",
"Dependencies": [
{
"Uuid": "ff06785f7145416b9d46fde39098cb0c",
"VersionConstraints": [
"~>0.1"
],
"_comment": "LmbrCentral"
}
],
"GemFormatVersion": 3,
"Uuid": "044a63ea67d04479aa5daf62ded9d9ca",
"Name": "EMotionFX",
"DisplayName": "EMotion FX Animation",
"Version": "0.1.0",
"LinkType": "Dynamic",
"Summary": "EMotion FX is a character animation system used to set up animated controllable characters inside your project.\n",
"Tags": ["Animation"],
"IconPath": "EMotionFX.png",
"EditorModule" : true,
"DisableGemAutoUselib": true
}