43b474a4b2
* fix project centric set current * Adding newline to project.json template * Adding newline to engine.json * Changed register -this-engine to be data driven * adding build server support * fix log dir * fix add remove * fix template creation for restricted * fix typos and descriptions * Add newline to the end of template.json * Adding newline to the end of assets_scan_folders.seteg * current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg * fix the build server flags * fix the o3de manifest server portion * disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later. * fix the Mac build config * disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
24 lines
697 B
JSON
24 lines
697 B
JSON
{
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"gem_name": "EMotionFX",
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"Dependencies": [
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{
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"Uuid": "ff06785f7145416b9d46fde39098cb0c",
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"VersionConstraints": [
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"~>0.1"
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],
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"_comment": "LmbrCentral"
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}
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],
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"GemFormatVersion": 3,
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"Uuid": "044a63ea67d04479aa5daf62ded9d9ca",
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"Name": "EMotionFX",
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"DisplayName": "EMotion FX Animation",
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"Version": "0.1.0",
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"LinkType": "Dynamic",
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"Summary": "EMotion FX is a character animation system used to set up animated controllable characters inside your project.\n",
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"Tags": ["Animation"],
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"IconPath": "EMotionFX.png",
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"EditorModule" : true,
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"DisableGemAutoUselib": true
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}
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