40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Tests/SystemComponentFixture.h>
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#include <Tests/UI/UIFixture.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
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#include <QString>
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namespace EMotionFX
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{
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class MenuUIFixture
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: public UIFixture
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{
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public:
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static QMenu *FindMainMenuWithName(const QString& menuName);
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static QMenu* FindMenuWithName(const QObject* parent, const QString& objectName);
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static QAction* FindMenuAction(const QMenu* menu, const QString itemName, const QString& parentName);
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static QAction* FindMenuActionWithObjectName(const QMenu* menu, const QString& itemName, const QString& parentName);
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protected:
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};
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} // end namespace EMotionFX
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