42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Tests/UI/UIFixture.h>
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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namespace EMotionFX
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{
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class CommandRunnerFixtureBase
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: public UIFixture
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{
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public:
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void TearDown() override;
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void ExecuteCommands(std::vector<std::string> commands);
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const AZStd::vector<AZStd::string>& GetResults();
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private:
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AZStd::vector<AZStd::string> m_results;
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};
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class CommandRunnerFixture
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: public CommandRunnerFixtureBase
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, public ::testing::WithParamInterface<std::vector<std::string>>
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{
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};
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} // end namespace EMotionFX
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