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o3de/Gems/EMotionFX/Code/Tests/UI/CommandRunnerFixture.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Tests/UI/UIFixture.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
namespace EMotionFX
{
class CommandRunnerFixtureBase
: public UIFixture
{
public:
void TearDown() override;
void ExecuteCommands(std::vector<std::string> commands);
const AZStd::vector<AZStd::string>& GetResults();
private:
AZStd::vector<AZStd::string> m_results;
};
class CommandRunnerFixture
: public CommandRunnerFixtureBase
, public ::testing::WithParamInterface<std::vector<std::string>>
{
};
} // end namespace EMotionFX