44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Tests/SystemComponentFixture.h>
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#include <Tests/UI/UIFixture.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
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#include <QString>
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namespace EMotionFX
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{
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class AnimGraphUIFixture
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: public UIFixture
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{
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public:
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void SetUp() override;
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EMotionFX::AnimGraph* CreateAnimGraph() const;
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EMStudio::NodeGraph* GetActiveNodeGraph() const;
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EMotionFX::AnimGraphNode* CreateAnimGraphNode(const AZStd::string& type, const AZStd::string& args="", const AnimGraph* animGraph = nullptr) const;
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AnimGraphNode* AddNodeToAnimGraph(EMotionFX::AnimGraph* animGraph, const QString& nodeTypeName);
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protected:
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EMStudio::AnimGraphPlugin* m_animGraphPlugin;
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EMStudio::BlendGraphWidget* m_blendGraphWidget;
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};
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} // end namespace EMotionFX
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