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o3de/Gems/EMotionFX/Code/Tests/UI/AnimGraphUIFixture.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Tests/SystemComponentFixture.h>
#include <Tests/UI/UIFixture.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
#include <QString>
namespace EMotionFX
{
class AnimGraphUIFixture
: public UIFixture
{
public:
void SetUp() override;
EMotionFX::AnimGraph* CreateAnimGraph() const;
EMStudio::NodeGraph* GetActiveNodeGraph() const;
EMotionFX::AnimGraphNode* CreateAnimGraphNode(const AZStd::string& type, const AZStd::string& args="", const AnimGraph* animGraph = nullptr) const;
AnimGraphNode* AddNodeToAnimGraph(EMotionFX::AnimGraph* animGraph, const QString& nodeTypeName);
protected:
EMStudio::AnimGraphPlugin* m_animGraphPlugin;
EMStudio::BlendGraphWidget* m_blendGraphWidget;
};
} // end namespace EMotionFX