27 lines
931 B
C++
27 lines
931 B
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <Integration/Assets/ActorAsset.h>
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namespace EMotionFX
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{
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class TestActorAssets
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{
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public:
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static AZStd::string FileToBase64(const char* filePath);
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static AZ::Data::Asset<Integration::ActorAsset> GetAssetFromActor(const AZ::Data::AssetId& assetId, AZStd::unique_ptr<Actor>&& actor);
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};
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} // namespace EMotionFX
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