34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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namespace EMotionFX
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{
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class ActorFactory
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{
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public:
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template<class ActorT, typename... Args>
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static AZStd::unique_ptr<ActorT> CreateAndInit(Args&&... args)
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{
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AZStd::unique_ptr<ActorT> actor = AZStd::make_unique<ActorT>(AZStd::forward<Args>(args)...);
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actor->SetID(0);
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actor->GetSkeleton()->UpdateNodeIndexValues(0);
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actor->ResizeTransformData();
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actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false);
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return actor;
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}
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};
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} // namespace EMotionFX
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