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o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorFactory.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
namespace EMotionFX
{
class ActorFactory
{
public:
template<class ActorT, typename... Args>
static AZStd::unique_ptr<ActorT> CreateAndInit(Args&&... args)
{
AZStd::unique_ptr<ActorT> actor = AZStd::make_unique<ActorT>(AZStd::forward<Args>(args)...);
actor->SetID(0);
actor->GetSkeleton()->UpdateNodeIndexValues(0);
actor->ResizeTransformData();
actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false);
return actor;
}
};
} // namespace EMotionFX