36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Tests/UI/UIFixture.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
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namespace EMotionFX
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{
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class AnimGraph;
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class SimpleAnimGraphUIFixture
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: public UIFixture
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{
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public:
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// The animgraph contains 3 parameters, and a motion node connecting to a blend tree with a state transition.
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void SetUp() override;
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void TearDown() override;
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public:
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const AZ::u32 m_animGraphId = 64;
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AnimGraph* m_animGraph = nullptr;
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EMStudio::AnimGraphPlugin* m_animGraphPlugin = nullptr;
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};
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} // namespace EMotionFX
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