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o3de/Gems/EMotionFX/Code/Tests/Mocks/CommandManagerCallback.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
namespace MCore
{
class CommandManagerCallbackMock
: public MCore::CommandManagerCallback
{
public:
MOCK_METHOD3(OnPreExecuteCommand, void(MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD5(OnPostExecuteCommand, void(MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&, bool, const AZStd::string&));
MOCK_METHOD2(OnPreUndoCommand, void(MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD2(OnPostUndoCommand, void(MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD2(OnPreExecuteCommandGroup, void(MCore::CommandGroup*, bool));
MOCK_METHOD2(OnPostExecuteCommandGroup, void(MCore::CommandGroup*, bool));
MOCK_METHOD4(OnAddCommandToHistory, void(uint32, MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&));
MOCK_METHOD1(OnRemoveCommand, void(uint32));
MOCK_METHOD1(OnSetCurrentCommand, void(uint32));
};
} // namespace MCore