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o3de/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
namespace EMotionFX
{
class AnimGraphNode
: public AnimGraphObject
{
public:
AZ_RTTI(AnimGraphNode, "{7F1C0E1D-4D32-4A6D-963C-20193EA28F95}", AnimGraphObject)
MOCK_CONST_METHOD1(CollectOutgoingConnections, void(AZStd::vector<AZStd::pair<BlendTreeConnection*, AnimGraphNode*>>& outConnections));
MOCK_CONST_METHOD2(CollectOutgoingConnections, void(AZStd::vector<AZStd::pair<BlendTreeConnection*, AnimGraphNode*>>& outConnections, const uint32 portIndex));
MOCK_CONST_METHOD1(FindOutputPortIndex, uint32(const AZStd::string& name));
};
} // namespace EMotionFX