46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "SystemComponentFixture.h"
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#include <Tests/TestAssetCode/AnimGraphFactory.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorInstance;
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class AnimGraph;
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class AnimGraphInstance;
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class MotionSet;
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class JackGraphFixture : public SystemComponentFixture
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{
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public:
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virtual void SetUp() override;
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virtual void TearDown() override;
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virtual void OnPostActorCreated() {}
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virtual void ConstructGraph();
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void Evaluate(float timeDelta);
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void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name);
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protected:
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AZStd::unique_ptr<Actor> m_actor;
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ActorInstance* m_actorInstance = nullptr;
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AZStd::unique_ptr<EmptyAnimGraph> m_animGraph = nullptr;
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AnimGraphInstance* m_animGraphInstance = nullptr;
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MotionSet* m_motionSet = nullptr;
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};
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}
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