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o3de/Gems/EMotionFX/Code/Tests/JackGraphFixture.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <Tests/TestAssetCode/AnimGraphFactory.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class AnimGraph;
class AnimGraphInstance;
class MotionSet;
class JackGraphFixture : public SystemComponentFixture
{
public:
virtual void SetUp() override;
virtual void TearDown() override;
virtual void OnPostActorCreated() {}
virtual void ConstructGraph();
void Evaluate(float timeDelta);
void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name);
protected:
AZStd::unique_ptr<Actor> m_actor;
ActorInstance* m_actorInstance = nullptr;
AZStd::unique_ptr<EmptyAnimGraph> m_animGraph = nullptr;
AnimGraphInstance* m_animGraphInstance = nullptr;
MotionSet* m_motionSet = nullptr;
};
}