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o3de/Gems/EMotionFX/Code/Tests/Integration/PoseComparisonFixture.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <Tests/SystemComponentFixture.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class AnimGraph;
class MotionSet;
struct PoseComparisonFixtureParams
{
const char* actorFile = nullptr;
const char* animGraphFile = nullptr;
const char* motionSetFile = nullptr;
const char* recordingFile = nullptr;
PoseComparisonFixtureParams(const char* actorFile, const char* animGraphFile, const char* motionSetFile, const char* recordingFile)
: actorFile(actorFile), animGraphFile(animGraphFile), motionSetFile(motionSetFile), recordingFile(recordingFile)
{}
};
class INTEG_PoseComparisonFixture
: public SystemComponentFixture
, public ::testing::WithParamInterface<PoseComparisonFixtureParams>
{
public:
void SetUp() override;
void TearDown() override;
void LoadAssets();
protected:
AZStd::unique_ptr<Actor> m_actor = nullptr;
ActorInstance* m_actorInstance = nullptr;
AnimGraph* m_animGraph = nullptr;
MotionSet* m_motionSet = nullptr;
};
// This fixture exists to separate the tests that test the pose comparsion
// functionality from the tests that use the pose comparison functionality
// (even though it doesn't use the recording)
class INTEG_TestPoseComparisonFixture
: public INTEG_PoseComparisonFixture
{
};
}; // namespace EMotionFX