47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <EMotionFX/Source/EventHandler.h>
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namespace EMotionFX
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{
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class AnimGraphEventHandlerCounter
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: public AnimGraphInstanceEventHandler
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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virtual ~AnimGraphEventHandlerCounter() = default;
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const AZStd::vector<EventTypes> GetHandledEventTypes() const override;
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void OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
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void OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
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void OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
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void OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
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void OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
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void OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
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int m_numStatesEntering = 0;
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int m_numStatesEntered = 0;
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int m_numStatesExited = 0;
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int m_numStatesEnded = 0;
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int m_numTransitionsStarted = 0;
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int m_numTransitionsEnded = 0;
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};
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}
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