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o3de/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h
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2021-04-23 09:43:40 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <EMotionFX/Source/EventHandler.h>
namespace EMotionFX
{
class AnimGraphEventHandlerCounter
: public AnimGraphInstanceEventHandler
{
public:
AZ_CLASS_ALLOCATOR_DECL
virtual ~AnimGraphEventHandlerCounter() = default;
const AZStd::vector<EventTypes> GetHandledEventTypes() const override;
void OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
void OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
int m_numStatesEntering = 0;
int m_numStatesEntered = 0;
int m_numStatesExited = 0;
int m_numStatesEnded = 0;
int m_numTransitionsStarted = 0;
int m_numTransitionsEnded = 0;
};
}