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o3de/Gems/EMotionFX/Code/Source/Integration/Assets/MotionAsset.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Integration/Assets/AssetCommon.h>
namespace EMotionFX
{
class Motion;
class MotionInstance;
namespace Integration
{
class MotionAsset : public EMotionFXAsset
{
public:
AZ_RTTI(MotionAsset, "{00494B8E-7578-4BA2-8B28-272E90680787}", EMotionFXAsset)
AZ_CLASS_ALLOCATOR_DECL
MotionAsset(AZ::Data::AssetId id = AZ::Data::AssetId());
void SetData(EMotionFX::Motion* motion); // Only Used for testing
EMotionFXPtr<EMotionFX::Motion> m_emfxMotion;
};
class MotionAssetHandler : public EMotionFXAssetHandler<MotionAsset>
{
public:
AZ_CLASS_ALLOCATOR_DECL
bool OnInitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
AZ::Data::AssetType GetAssetType() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
const char* GetAssetTypeDisplayName() const override;
const char* GetBrowserIcon() const override;
};
} // namespace Integration
} // namespace EMotionFX
namespace AZ
{
AZ_TYPE_INFO_SPECIALIZE(EMotionFX::Integration::EMotionFXPtr<EMotionFX::Integration::MotionAsset>, "{B51E66B5-B576-432A-9D01-9C8DA4757CE9}");
AZ_TYPE_INFO_SPECIALIZE(EMotionFX::Integration::EMotionFXPtr<EMotionFX::MotionInstance>, "{491DEAEE-A540-4187-A25F-743BEB74E01C}");
}