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145 lines
5.3 KiB
C++
145 lines
5.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI/RHISystemInterface.h>
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#include <Atom/RHI.Reflect/ShaderStageFunction.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAssetCreator.h>
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#include <Atom/RPI.Edit/Shader/ShaderVariantAssetCreator.h>
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#include <Common/RHI/Stubs.h>
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#include "ShaderAssetTestUtils.h"
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namespace UnitTest
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{
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template<class T>
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void AddShaderInputToBindingInfo(AZ::RHI::ShaderResourceGroupBindingInfo& bindingInfo, const T& shaderInputs)
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{
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for (const auto& shaderInput : shaderInputs)
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{
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bindingInfo.m_resourcesRegisterMap.insert(
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{ shaderInput.m_name.GetStringView(),
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AZ::RHI::ResourceBindingInfo{ AZ::RHI::ShaderStageMask::Vertex, shaderInput.m_registerId } });
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}
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}
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static AZ::RHI::ShaderResourceGroupBindingInfo CreateShaderResourceGroupBindingInfo(const AZ::RHI::ShaderResourceGroupLayout* layout)
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{
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using namespace AZ;
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RHI::ShaderResourceGroupBindingInfo bindingInfo;
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if (!layout)
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{
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return bindingInfo;
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}
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if (layout->GetConstantDataSize())
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{
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// All constant in the SRG use the same the register id.
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bindingInfo.m_constantDataBindingInfo.m_registerId = layout->GetShaderInputListForConstants()[0].m_registerId;
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}
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AddShaderInputToBindingInfo(bindingInfo, layout->GetShaderInputListForBuffers());
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AddShaderInputToBindingInfo(bindingInfo, layout->GetShaderInputListForSamplers());
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AddShaderInputToBindingInfo(bindingInfo, layout->GetShaderInputListForImages());
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AddShaderInputToBindingInfo(bindingInfo, layout->GetStaticSamplers());
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return bindingInfo;
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}
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static AZ::Data::Asset<AZ::RPI::ShaderVariantAsset> CreateTestShaderVariantAsset(
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AZ::RPI::ShaderVariantId id,
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AZ::RPI::ShaderVariantStableId stableId,
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const AZStd::vector<AZ::RHI::ShaderStage>& stagesToActivate = { AZ::RHI::ShaderStage::Vertex, AZ::RHI::ShaderStage::Fragment })
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{
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using namespace AZ;
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RPI::ShaderVariantAssetCreator shaderVariantAssetCreator;
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shaderVariantAssetCreator.Begin(Uuid::CreateRandom(), id, stableId, false);
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shaderVariantAssetCreator.SetBuildTimestamp(AZStd::sys_time_t(1)); // Make non-zero.
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for (RHI::ShaderStage rhiStage : stagesToActivate)
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{
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RHI::Ptr<RHI::ShaderStageFunction> shaderStageFunction = aznew StubRHI::ShaderStageFunction;
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shaderVariantAssetCreator.SetShaderFunction(rhiStage, shaderStageFunction);
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}
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Data::Asset<RPI::ShaderVariantAsset> shaderVariantAsset;
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shaderVariantAssetCreator.End(shaderVariantAsset);
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return shaderVariantAsset;
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}
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AZ::Data::Asset<AZ::RPI::ShaderAsset> CreateTestShaderAsset(
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const AZ::Data::AssetId& shaderAssetId,
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AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroupLayout> optionalSrgLayout,
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AZ::RPI::Ptr<AZ::RPI::ShaderOptionGroupLayout> optionalShaderOptions,
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const AZ::Name& shaderName,
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const AZ::Name& drawListName)
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{
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using namespace AZ;
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using namespace RPI;
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using namespace RHI;
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Data::Asset<ShaderAsset> shaderAsset;
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RHI::Ptr<RHI::PipelineLayoutDescriptor> pipelineLayoutDescriptor = RHI::PipelineLayoutDescriptor::Create();
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if (optionalSrgLayout)
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{
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const RHI::ShaderResourceGroupLayout* layout = optionalSrgLayout.get();
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RHI::ShaderResourceGroupBindingInfo bindingInfo = CreateShaderResourceGroupBindingInfo(layout);
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pipelineLayoutDescriptor->AddShaderResourceGroupLayoutInfo(*layout, bindingInfo);
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}
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pipelineLayoutDescriptor->Finalize();
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if (!optionalShaderOptions)
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{
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optionalShaderOptions = RPI::ShaderOptionGroupLayout::Create();
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optionalShaderOptions->Finalize();
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}
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ShaderAssetCreator creator;
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creator.Begin(shaderAssetId);
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creator.SetName(shaderName);
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creator.SetDrawListName(drawListName);
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creator.SetDrawListName(drawListName);
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creator.SetShaderOptionGroupLayout(optionalShaderOptions);
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creator.BeginAPI(RHI::Factory::Get().GetType());
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creator.BeginSupervariant(AZ::Name{}); // The default (first) supervariant MUST be nameless.
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if (optionalSrgLayout)
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{
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creator.SetSrgLayoutList({ optionalSrgLayout });
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}
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creator.SetPipelineLayout(pipelineLayoutDescriptor);
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//creator.SetRenderStates(m_renderStates);
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//creator.SetInputContract(CreateSimpleShaderInputContract());
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//creator.SetOutputContract(CreateSimpleShaderOutputContract());
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RHI::ShaderStageAttributeMapList attributeMaps;
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attributeMaps.resize(RHI::ShaderStageCount);
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creator.SetShaderStageAttributeMapList(attributeMaps);
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Data::Asset<RPI::ShaderVariantAsset> shaderVariantAsset =
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CreateTestShaderVariantAsset(RPI::ShaderVariantId{}, RPI::ShaderVariantStableId{ 0 });
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creator.SetRootShaderVariantAsset(shaderVariantAsset);
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creator.EndSupervariant();
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creator.EndAPI();
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creator.End(shaderAsset);
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return shaderAsset;
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}
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}
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