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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "AssetManagerTestFixture.h"
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Memory/PoolAllocator.h>
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namespace UnitTest
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{
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void AssetManagerTestFixture::SetUp()
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{
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using namespace AZ::Data;
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AllocatorsTestFixture::SetUp();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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AssetManager::Descriptor desc;
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AssetManager::Create(desc);
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m_reflectionManager = AZStd::make_unique<AZ::ReflectionManager>();
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m_reflectionManager->AddReflectContext<AZ::SerializeContext>();
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AZ::ComponentApplicationBus::Handler::BusConnect();
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AZ::Interface<AZ::ComponentApplicationRequests>::Register(this);
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}
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void AssetManagerTestFixture::TearDown()
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{
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AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(this);
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AZ::ComponentApplicationBus::Handler::BusDisconnect();
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using namespace AZ::Data;
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AZ::Data::AssetManager::Destroy();
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m_reflectionManager->Clear();
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m_reflectionManager.reset();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
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AllocatorsTestFixture::TearDown();
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}
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}
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