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o3de/Gems/Atom/RPI/Code/Tests/Common/AssetManagerTestFixture.cpp

52 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AssetManagerTestFixture.h"
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Memory/PoolAllocator.h>
namespace UnitTest
{
void AssetManagerTestFixture::SetUp()
{
using namespace AZ::Data;
AllocatorsTestFixture::SetUp();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
AssetManager::Descriptor desc;
AssetManager::Create(desc);
m_reflectionManager = AZStd::make_unique<AZ::ReflectionManager>();
m_reflectionManager->AddReflectContext<AZ::SerializeContext>();
AZ::ComponentApplicationBus::Handler::BusConnect();
AZ::Interface<AZ::ComponentApplicationRequests>::Register(this);
}
void AssetManagerTestFixture::TearDown()
{
AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(this);
AZ::ComponentApplicationBus::Handler::BusDisconnect();
using namespace AZ::Data;
AZ::Data::AssetManager::Destroy();
m_reflectionManager->Clear();
m_reflectionManager.reset();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AllocatorsTestFixture::TearDown();
}
}