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o3de/Gems/Atom/RPI/Code/Source/Platform
Steve Pham 4d5a985276
Enable AZSLc and Shader Compilation on Linux (#2338)
* Enable Shader Compilation support for Linux
* Add azslc package 3P definition for download
* Add AzslcGeader.azsli nad PlatformHeader.hlsli for Linux/Null and Linux/Vulkan (Copy of Android/Vulkan)
* Enable trait PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED for Linux
* Add platform builder file dependencies
* Updated AZ_TRAIT_ATOM_SHADERBUILDER_AZSLC to use new 3P linux version of azslc
* Add AtomShaderCapabilities.json, PlatformLimits.azasset for Linux (Copy from Android)
* Fix paths/values for Vulkan_Traits_Linux.h
* Enable trait PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED for Linux
* Enabled AZ_TRAIT_ATOM_VULKAN_LAYER_LUNARG_STD_VALIDATION_SUPPORT for Linux/Vulkan
* Added AzslcHeader.azsli, PlatformHeader.hlsli dependencies for Linux/Null and Linux/Vulkan in the platform builders for windows and mac for consistency

Signed-off-by: spham-amzn <spham@amazon.com>
4 years ago
..
Android Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Common Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Linux Enable AZSLc and Shader Compilation on Linux (#2338) 4 years ago
Mac Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Windows Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
iOS Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago