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o3de/Gems/Multiplayer/Code/Source/ReplicationWindows/NullReplicationWindow.cpp

74 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/ReplicationWindows/NullReplicationWindow.h>
#include <Source/AutoGen/Multiplayer.AutoPackets.h>
namespace Multiplayer
{
NullReplicationWindow::NullReplicationWindow(AzNetworking::IConnection* connection)
: m_connection(connection)
{
;
}
bool NullReplicationWindow::ReplicationSetUpdateReady()
{
return true;
}
const ReplicationSet& NullReplicationWindow::GetReplicationSet() const
{
return m_emptySet;
}
uint32_t NullReplicationWindow::GetMaxProxyEntityReplicatorSendCount() const
{
return 0;
}
bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
{
outNetworkRole = NetEntityRole::InvalidRole;
return false;
}
void NullReplicationWindow::UpdateWindow()
{
;
}
AzNetworking::PacketId NullReplicationWindow::SendEntityUpdateMessages(NetworkEntityUpdateVector& entityUpdateVector)
{
MultiplayerPackets::EntityUpdates entityUpdatePacket;
entityUpdatePacket.SetHostTimeMs(GetNetworkTime()->GetHostTimeMs());
entityUpdatePacket.SetHostFrameId(GetNetworkTime()->GetHostFrameId());
entityUpdatePacket.SetEntityMessages(entityUpdateVector);
return m_connection->SendUnreliablePacket(entityUpdatePacket);
}
void NullReplicationWindow::SendEntityRpcs(NetworkEntityRpcVector& entityRpcVector, bool reliable)
{
MultiplayerPackets::EntityRpcs entityRpcsPacket;
entityRpcsPacket.SetEntityRpcs(entityRpcVector);
if (reliable)
{
m_connection->SendReliablePacket(entityRpcsPacket);
}
else
{
m_connection->SendUnreliablePacket(entityRpcsPacket);
}
}
void NullReplicationWindow::DebugDraw() const
{
// Nothing to draw
}
}