You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp

194 lines
7.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Multiplayer/Components/NetworkTransformComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/EBus/IEventScheduler.h>
#include <AzFramework/Components/TransformComponent.h>
namespace Multiplayer
{
void NetworkTransformComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<NetworkTransformComponent, NetworkTransformComponentBase>()
->Version(1);
}
NetworkTransformComponentBase::Reflect(context);
}
NetworkTransformComponent::NetworkTransformComponent()
: m_entityPreRenderEventHandler([this](float deltaTime) { OnPreRender(deltaTime); })
, m_entityCorrectionEventHandler([this]() { OnCorrection(); })
, m_parentChangedEventHandler([this](NetEntityId parentId) { OnParentChanged(parentId); })
{
;
}
void NetworkTransformComponent::OnInit()
{
;
}
void NetworkTransformComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler);
GetNetBindComponent()->AddEntityCorrectionEventHandler(m_entityCorrectionEventHandler);
ParentEntityIdAddEvent(m_parentChangedEventHandler);
if (!HasController())
{
OnParentChanged(GetParentEntityId());
}
}
void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
;
}
void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime)
{
if (!HasController())
{
AZ::Transform blendTransform;
blendTransform.SetRotation(GetRotation());
blendTransform.SetTranslation(GetTranslation());
blendTransform.SetUniformScale(GetScale());
const float blendFactor = GetMultiplayer()->GetCurrentBlendFactor();
if (!AZ::IsClose(blendFactor, 1.0f))
{
AZ::Transform blendTransformPrevious;
blendTransformPrevious.SetRotation(GetRotationPrevious());
blendTransformPrevious.SetTranslation(GetTranslationPrevious());
blendTransformPrevious.SetUniformScale(GetScalePrevious());
if (!blendTransform.IsClose(blendTransformPrevious))
{
blendTransform.SetRotation(blendTransformPrevious.GetRotation().Slerp(blendTransform.GetRotation(), blendFactor));
blendTransform.SetTranslation(
blendTransformPrevious.GetTranslation().Lerp(blendTransform.GetTranslation(), blendFactor));
blendTransform.SetUniformScale(
AZ::Lerp(blendTransformPrevious.GetUniformScale(), blendTransform.GetUniformScale(), blendFactor));
}
}
AzFramework::TransformComponent* transformComponent = GetTransformComponent();
if (GetParentEntityId() == InvalidNetEntityId)
{
if (!transformComponent->GetWorldTM().IsClose(blendTransform))
{
transformComponent->SetWorldTM(blendTransform);
}
}
else
{
if (!transformComponent->GetLocalTM().IsClose(blendTransform))
{
transformComponent->SetLocalTM(blendTransform);
}
}
}
}
void NetworkTransformComponent::OnCorrection()
{
// Snap to latest
AZ::Transform targetTransform;
targetTransform.SetRotation(GetRotation());
targetTransform.SetTranslation(GetTranslation());
targetTransform.SetUniformScale(GetScale());
// Hard set the entities transform
AzFramework::TransformComponent* transformComponent = GetTransformComponent();
if (GetParentEntityId() == InvalidNetEntityId)
{
if (!transformComponent->GetWorldTM().IsClose(targetTransform))
{
transformComponent->SetWorldTM(targetTransform);
}
}
else
{
if (!transformComponent->GetLocalTM().IsClose(targetTransform))
{
transformComponent->SetLocalTM(targetTransform);
}
}
}
void NetworkTransformComponent::OnParentChanged(NetEntityId parentId)
{
if (AZ::TransformInterface* transformComponent = GetEntity()->GetTransform())
{
const ConstNetworkEntityHandle parentEntityHandle = GetNetworkEntityManager()->GetEntity(parentId);
if (parentEntityHandle.Exists())
{
if (const AZ::Entity* parentEntity = parentEntityHandle.GetEntity())
{
transformComponent->SetParent(parentEntity->GetId());
}
}
else
{
transformComponent->SetParent(AZ::EntityId());
}
}
}
NetworkTransformComponentController::NetworkTransformComponentController(NetworkTransformComponent& parent)
: NetworkTransformComponentControllerBase(parent)
, m_transformChangedHandler([this](const AZ::Transform& localTm, const AZ::Transform& worldTm) { OnTransformChangedEvent(localTm, worldTm); })
, m_parentIdChangedHandler([this](AZ::EntityId oldParent, AZ::EntityId newParent) { OnParentIdChangedEvent(oldParent, newParent); })
{
;
}
void NetworkTransformComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
if (AzFramework::TransformComponent* parentTransform = GetParent().GetTransformComponent())
{
parentTransform->BindTransformChangedEventHandler(m_transformChangedHandler);
OnTransformChangedEvent(parentTransform->GetLocalTM(), parentTransform->GetWorldTM());
parentTransform->BindParentChangedEventHandler(m_parentIdChangedHandler);
OnParentIdChangedEvent(AZ::EntityId(), parentTransform->GetParentId());
}
}
void NetworkTransformComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
;
}
void NetworkTransformComponentController::OnTransformChangedEvent(const AZ::Transform& localTm, const AZ::Transform& worldTm)
{
const AZ::Transform& localOrWorld = GetParentEntityId() == InvalidNetEntityId ? worldTm : localTm;
SetRotation(localOrWorld.GetRotation());
SetTranslation(localOrWorld.GetTranslation());
SetScale(localOrWorld.GetUniformScale());
}
void NetworkTransformComponentController::OnParentIdChangedEvent([[maybe_unused]] AZ::EntityId oldParent, AZ::EntityId newParent)
{
AZ::Entity* parentEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(newParent);
if (parentEntity)
{
const ConstNetworkEntityHandle parentHandle(parentEntity, GetNetworkEntityTracker());
if (parentHandle.Exists())
{
SetParentEntityId(parentHandle.GetNetEntityId());
}
}
}
}