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* Added a stateless allocator which uses AZ_OS_MALLOC/AZ_OS_FREE to allocate memory for objects in static memory. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the Maestro and LyShine Anim Nodes to use the stateless_allocator for its static containers. This prevents crashes in static de-init due to the SystemAllocator being destroyed at that poitn Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the EBus AllocatorType to use the EBusEnvironmentAllocator Because the EBus Context resides in static memory, the SystemAllocator lifetime is shorter than the EBus Context. This results in shutdown crashes in monolithic builds due to all of the gem modules being linked in as static libraries and the EBus context now destructing at the point of the executable static de-init, instead of the module de-init, where the SystemAllocator would still be around. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed an assortment of shutdown issues due to deleting objects after AZ allocators are no longer available Fixed the NameDictionary IsReady() function to not assert when the dictionary when invoked after the environment variable it was stored in was destroyed. Updated the NameData destructor to check that the NameDictionary IsReady() before attempting to remove itself from the dictionary Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixed NameDictionary destory workflow, to reset the EnvironmentVariable instance Updated the EnvironmentVariable instance to store the NameDictionary as a value. Added a rvalue reference `Set` function overload to the EnvironmentVariable class to support move only types. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Clang 6.0.0 build fixes The C++17 std::launder feature isn't available in that compiler version Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| AsyncLoadTracker.h | 4 years ago | |
| DecalFeatureProcessor.cpp | 4 years ago | |
| DecalFeatureProcessor.h | 4 years ago | |
| DecalTextureArray.cpp | 4 years ago | |
| DecalTextureArray.h | 4 years ago | |
| DecalTextureArrayFeatureProcessor.cpp | 4 years ago | |
| DecalTextureArrayFeatureProcessor.h | 4 years ago | |