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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshStats.cpp

59 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Mesh/EditorMeshStats.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/StringFunc/StringFunc.h>
namespace AZ
{
namespace Render
{
void EditorMeshStats::Reflect(ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorMeshStats>()
->Field("stringRepresentation", &EditorMeshStats::m_stringRepresentation)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorMeshStats>(
"EditorMeshStats", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
->DataElement(AZ::Edit::UIHandlers::MultiLineEdit, &EditorMeshStats::m_stringRepresentation, "Mesh Stats", "")
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->Attribute(AZ::Edit::Attributes::ReadOnly, true)
;
}
}
}
void EditorMeshStats::UpdateStringRepresentation()
{
m_stringRepresentation = "";
int lodIndex = 0;
for (auto& meshStatsForLod : m_meshStatsForLod)
{
m_stringRepresentation += AZStd::string::format("LOD: %d:\n", lodIndex++);
m_stringRepresentation += AZStd::string::format("\tMesh Count: %d\n", meshStatsForLod.m_meshCount);
m_stringRepresentation += AZStd::string::format("\tVert Count: %d\n", meshStatsForLod.m_vertCount);
m_stringRepresentation += AZStd::string::format("\tTriangle Count: %d\n", meshStatsForLod.m_triCount);
}
AZ::StringFunc::TrimWhiteSpace(m_stringRepresentation, true, true);
};
} // namespace Render
} // namespace AZ