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o3de/Code/Framework/AzToolsFramework/Tests/FocusMode/EditorFocusModeFixture.h
T
Danilo Aimini 6318247b3d LYN-7279 + LYN-7192 | Focus Mode - Container unit tests + Clear container entity open state on new level load (#4558)
* Change SetContainerOpenState to SetContainerOpen.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce Clear function to avoid retaining all lingering open states when switching contexts/loading a new level.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor FocusMode fixture refactors to support ContainerEntity tests

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce tests for the ContainerEntity API

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add include to fix issue with EntityContextId not being defined.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor comment fixes. Moved environment clear functions to TearDown function of test fixture.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Use default editor context id in ContainerEntitySystemComponent

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Revert previous change as the EditorEntityContextId would not be initialized correctly on ContainerEntitySystemComponent Activate.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-12 13:34:51 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzTest/AzTest.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
namespace AzToolsFramework
{
class EditorFocusModeFixture
: public UnitTest::ToolsApplicationFixture
{
protected:
void SetUpEditorFixtureImpl() override;
void TearDownEditorFixtureImpl() override;
void GenerateTestHierarchy();
AZ::EntityId CreateEditorEntity(const char* name, AZ::EntityId parentId);
AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
ContainerEntityInterface* m_containerEntityInterface = nullptr;
FocusModeInterface* m_focusModeInterface = nullptr;
public:
AzToolsFramework::EntityIdList GetSelectedEntities();
AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull();
AzFramework::CameraState m_cameraState;
inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
inline static const char* CityEntityName = "City";
inline static const char* StreetEntityName = "Street";
inline static const char* CarEntityName = "Car";
inline static const char* SportsCarEntityName = "SportsCar";
inline static const char* Passenger1EntityName = "Passenger1";
inline static const char* Passenger2EntityName = "Passenger2";
inline static AZ::Vector3 WorldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
};
}