Files
o3de/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntitySelectionTests.cpp
T
Danilo Aimini 6318247b3d LYN-7279 + LYN-7192 | Focus Mode - Container unit tests + Clear container entity open state on new level load (#4558)
* Change SetContainerOpenState to SetContainerOpen.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce Clear function to avoid retaining all lingering open states when switching contexts/loading a new level.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor FocusMode fixture refactors to support ContainerEntity tests

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce tests for the ContainerEntity API

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Add include to fix issue with EntityContextId not being defined.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor comment fixes. Moved environment clear functions to TearDown function of test fixture.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Use default editor context id in ContainerEntitySystemComponent

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Revert previous change as the EditorEntityContextId would not be initialized correctly on ContainerEntitySystemComponent Activate.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-10-12 13:34:51 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/FocusMode/EditorFocusModeSelectionFixture.h>
namespace AzToolsFramework
{
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithNoContainers)
{
// When no containers are in the way, the function will just return the entityId of the entity that was clicked.
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
// Verify the correct entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithClosedContainer)
{
// If a closed container is an ancestor of the queried entity, the closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); // Containers are closed by default
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
// Verify the correct entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[StreetEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithOpenContainer)
{
// If a closed container is an ancestor of the queried entity, the closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
// Verify the correct entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleClosedContainers)
{
// If multiple closed containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
// Verify the correct entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CityEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleContainers)
{
// If multiple containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
// Verify the correct entity is selected
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 1);
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[StreetEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
}