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o3de/Code/Tools/LuaIDE/Source/LuaIDEApplication.cpp

91 lines
4.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LuaIDEApplication.h"
#include <AzCore/Asset/AssetManagerComponent.h>
#include <AzFramework/Script/ScriptRemoteDebugging.h>
#include <AzFramework/Asset/AssetCatalogComponent.h>
#include <AzToolsFramework/SourceControl/PerforceComponent.h>
#include <AzToolsFramework/Asset/AssetSystemComponent.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserComponent.h>
#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerNullComponent.h>
#include <Source/AssetDatabaseLocationListener.h>
#include <Source/LUA/LUAEditorContext.h>
#include <Source/LUA/LUADebuggerComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
namespace LUAEditor
{
Application::Application(int argc, char **argv)
: BaseApplication(argc, argv)
{
AzToolsFramework::SourceControlNotificationBus::Handler::BusConnect();
}
Application::~Application()
{
AzToolsFramework::SourceControlNotificationBus::Handler::BusDisconnect();
}
void Application::RegisterCoreComponents()
{
StandaloneTools::BaseApplication::RegisterCoreComponents();
RegisterComponentDescriptor(LUAEditor::Context::CreateDescriptor());
RegisterComponentDescriptor(LUADebugger::Component::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::CreateScriptDebugAgentFactory());
RegisterComponentDescriptor(AzToolsFramework::PerforceComponent::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::AssetCatalogComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::PropertyManagerComponent::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Thumbnailer::ThumbnailerNullComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::AssetBrowser::AssetBrowserComponent::CreateDescriptor());
RegisterComponentDescriptor(AzToolsFramework::Components::EditorSelectionAccentSystemComponent::CreateDescriptor());
RegisterComponentDescriptor(AzFramework::CreateScriptDebugAgentFactory());
}
void Application::CreateApplicationComponents()
{
StandaloneTools::BaseApplication::CreateApplicationComponents();
EnsureComponentCreated(LUAEditor::Context::RTTI_Type());
EnsureComponentCreated(LUADebugger::Component::RTTI_Type());
EnsureComponentCreated(AZ::Uuid("{624a7be2-3c7e-4119-aee2-1db2bdb6cc89}"));
EnsureComponentCreated(AzToolsFramework::PerforceComponent::RTTI_Type());
EnsureComponentCreated(AzFramework::AssetCatalogComponent::RTTI_Type());
EnsureComponentCreated(AZ::AssetManagerComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::Components::PropertyManagerComponent::RTTI_Type());
EnsureComponentCreated(AzFramework::AssetSystem::AssetSystemComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::AssetSystem::AssetSystemComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::Thumbnailer::ThumbnailerNullComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::AssetBrowser::AssetBrowserComponent::RTTI_Type());
EnsureComponentCreated(AzToolsFramework::Components::EditorSelectionAccentSystemComponent::RTTI_Type());
}
void Application::ConnectivityStateChanged(const AzToolsFramework::SourceControlState state)
{
using SCConnectionBus = AzToolsFramework::SourceControlConnectionRequestBus;
using AzToolsFramework::SourceControlState;
// If status invalid, just disconnect from source control
if (state == SourceControlState::ConfigurationInvalid)
{
SCConnectionBus::Broadcast(&SCConnectionBus::Events::EnableSourceControl, false);
}
}
}