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o3de/Gems/StartingPointInput/Code/Source/InputNode.ScriptCanvasGramm...

30 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ScriptCanvas Include="Source/InputNode.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Class Name="InputNode"
QualifiedName="StartingPointInput::InputNode"
PreferredClassName="Input Handler"
Uuid="{0B0AC61B-4BBA-42BF-BDCD-DAF2D3CA41A8}"
Base="ScriptCanvas::Node"
Icon="Editor/Icons/ScriptCanvas/Bus.png"
EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
DeprecationUUID="{0A2EB488-5A6A-E166-BB62-23FF81499E33}"
Deprecated="This node has been deprecated in favor of the nodeable form"
GraphEntryPoint="True"
GeneratePropertyFriend="True"
Description="Handle processed input events found in input binding assets">
<Out Name="Pressed" Description="Signaled when the input event begins."/>
<Out Name="Held" Description="Signaled while the input event is active."/>
<Out Name="Released" Description="Signaled when the input event ends."/>
<Property Name="Event Name"
Description="The input event name as defined in an inputbinding asset. Example 'Fireball'"
Type="AZStd::string"
IsInput="True"
IsOutput="False" />
<Property Name="Value"
Description="The current value from the input."
Type="float"
IsInput="False"
IsOutput="True" />
</Class>
</ScriptCanvas>