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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleAppl...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AtomToolsFramework/Application/AtomToolsApplication.h>
#include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
namespace ShaderManagementConsole
{
class ShaderManagementConsoleApplication
: public AtomToolsFramework::AtomToolsApplication
{
public:
AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
using Base = AtomToolsFramework::AtomToolsApplication;
ShaderManagementConsoleApplication(int* argc, char*** argv);
//////////////////////////////////////////////////////////////////////////
// AzFramework::Application
void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
const char* GetCurrentConfigurationName() const override;
private:
void ProcessCommandLine(const AZ::CommandLine& commandLine);
AZStd::string GetBuildTargetName() const override;
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
};
} // namespace ShaderManagementConsole