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37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AtomToolsFramework/Application/AtomToolsApplication.h>
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#include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
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namespace ShaderManagementConsole
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{
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class ShaderManagementConsoleApplication
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: public AtomToolsFramework::AtomToolsApplication
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{
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public:
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AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
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using Base = AtomToolsFramework::AtomToolsApplication;
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ShaderManagementConsoleApplication(int* argc, char*** argv);
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::Application
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void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
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const char* GetCurrentConfigurationName() const override;
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private:
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void ProcessCommandLine(const AZ::CommandLine& commandLine);
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AZStd::string GetBuildTargetName() const override;
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AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
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};
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} // namespace ShaderManagementConsole
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