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76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Document/ShaderManagementConsoleDocumentModule.h>
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#include <Atom/Window/ShaderManagementConsoleWindowModule.h>
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#include <AtomToolsFramework/Document/AtomToolsDocumentSystemRequestBus.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <ShaderManagementConsoleApplication.h>
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#include <ShaderManagementConsole_Traits_Platform.h>
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namespace ShaderManagementConsole
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{
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//! This function returns the build system target name of "ShaderManagementConsole"
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AZStd::string ShaderManagementConsoleApplication::GetBuildTargetName() const
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{
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#if !defined(LY_CMAKE_TARGET)
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#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
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#endif
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return AZStd::string_view{ LY_CMAKE_TARGET };
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}
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const char* ShaderManagementConsoleApplication::GetCurrentConfigurationName() const
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{
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#if defined(_RELEASE)
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return "ReleaseShaderManagementConsole";
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#elif defined(_DEBUG)
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return "DebugShaderManagementConsole";
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#else
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return "ProfileShaderManagementConsole";
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#endif
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}
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ShaderManagementConsoleApplication::ShaderManagementConsoleApplication(int* argc, char*** argv)
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: AtomToolsApplication(argc, argv)
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{
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QApplication::setApplicationName("O3DE Shader Management Console");
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// The settings registry has been created at this point, so add the CMake target
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
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*AZ::SettingsRegistry::Get(), GetBuildTargetName());
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}
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void ShaderManagementConsoleApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
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{
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Base::CreateStaticModules(outModules);
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outModules.push_back(aznew ShaderManagementConsoleDocumentModule);
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outModules.push_back(aznew ShaderManagementConsoleWindowModule);
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}
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AZStd::vector<AZStd::string> ShaderManagementConsoleApplication::GetCriticalAssetFilters() const
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{
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return AZStd::vector<AZStd::string>({ "passes/", "config/" });
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}
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void ShaderManagementConsoleApplication::ProcessCommandLine(const AZ::CommandLine& commandLine)
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{
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// Process command line options for opening one or more documents on startup
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size_t openDocumentCount = commandLine.GetNumMiscValues();
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for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex)
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{
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const AZStd::string openDocumentPath = commandLine.GetMiscValue(openDocumentIndex);
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AZ_Printf(GetBuildTargetName().c_str(), "Opening document: %s", openDocumentPath.c_str());
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AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Broadcast(
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&AtomToolsFramework::AtomToolsDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
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}
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Base::ProcessCommandLine(commandLine);
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}
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} // namespace ShaderManagementConsole
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