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o3de/Gems/AssetMemoryAnalyzer/Code/Source/DebugImGUI.cpp

273 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AssetMemoryAnalyzer.h"
#include "AssetMemoryAnalyzerSystemComponent.h"
#include "DebugImGUI.h"
#include "FormatUtils.h"
#include <AzCore/Debug/AssetTracking.h>
#include <AzCore/std/sort.h>
#include <imgui/imgui.h>
#include <ImGuiBus.h>
namespace AssetMemoryAnalyzer
{
namespace
{
template<Data::AllocationCategories Category>
struct SortFunctions
{
static bool SortChildAssetsByAllocatedMemory(const Data::AssetInfo* lhs, const Data::AssetInfo* rhs)
{
return lhs->m_totalSummary[(int)Category].m_allocatedMemory > rhs->m_totalSummary[(int)Category].m_allocatedMemory;
}
static bool SortAllocationPointsByAllocatedMemory(const Data::AllocationPoint* lhs, const Data::AllocationPoint* rhs)
{
return (lhs->m_codePoint->m_category == rhs->m_codePoint->m_category) ? (lhs->m_totalAllocatedMemory > rhs->m_totalAllocatedMemory) : (lhs->m_codePoint->m_category == Category);
}
static bool SortChildAssetsByAllocationCount(const Data::AssetInfo* lhs, const Data::AssetInfo* rhs)
{
return lhs->m_totalSummary[(int)Category].m_allocationCount > rhs->m_totalSummary[(int)Category].m_allocationCount;
}
static bool SortAllocationPointsByAllocationCount(const Data::AllocationPoint* lhs, const Data::AllocationPoint* rhs)
{
return (lhs->m_codePoint->m_category == rhs->m_codePoint->m_category) ? (lhs->m_allocations.size() > rhs->m_allocations.size()) : (lhs->m_codePoint->m_category == Category);
}
};
}
static const ImVec4 COLUMN_HEADER_COLOR(0.7f, 0.4f, 0.2f, 1.0f);
static const float COLUMN_WIDTH = 128.0f;
DebugImGUI::DebugImGUI()
{
ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
}
DebugImGUI::~DebugImGUI()
{
ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
}
void DebugImGUI::Init(AssetMemoryAnalyzerSystemComponent* owner)
{
m_owner = owner;
m_childAssetSortFn = &SortFunctions<Data::AllocationCategories::HEAP>::SortChildAssetsByAllocatedMemory;
m_allocationPointSortFn = &SortFunctions<Data::AllocationCategories::HEAP>::SortAllocationPointsByAllocatedMemory;
}
void DebugImGUI::OnImGuiUpdate()
{
using namespace Data;
// Append to main menu at top of screen.
if (ImGui::BeginMainMenuBar())
{
// Add new menu items.
if (ImGui::BeginMenu("AssetMemoryAnalyzer"))
{
if (ImGui::Button(m_enabled == false ? "Open" : "Close"))
{
ImGui::CloseCurrentPopup();
m_enabled = !m_enabled;
}
if (ImGui::Button("Export JSON"))
{
EBUS_EVENT(AssetMemoryAnalyzerRequestBus, ExportJSONFile, nullptr);
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Export CSV (top-level only)"))
{
EBUS_EVENT(AssetMemoryAnalyzerRequestBus, ExportCSVFile, nullptr);
ImGui::CloseCurrentPopup();
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (m_enabled)
{
// Draw the asset memory analysis window and its contents
ImGui::Begin("Asset Memory Analysis", &m_enabled);
#ifndef AZ_TRACK_ASSET_SCOPES
ImGui::TextColored(ImColor(255, 32, 32), "Asset scope tracking disabled in code. Recompile with AZ_TRACK_ASSET_SCOPES defined (see AssetTracking.h).");
#endif
if (!m_owner->IsEnabled())
{
ImGui::TextColored(ImColor(255, 32, 32), "Asset memory analysis must be enabled by setting the \"assetmem_enable\" CVar to 1.");
}
AZStd::shared_ptr<FrameAnalysis> analysis = m_owner->GetAnalysis();
if (analysis)
{
if (ImGui::Button("Heap Allocation Size"))
{
m_childAssetSortFn = &SortFunctions<AllocationCategories::HEAP>::SortChildAssetsByAllocatedMemory;
m_allocationPointSortFn = &SortFunctions<AllocationCategories::HEAP>::SortAllocationPointsByAllocatedMemory;
}
ImGui::SameLine();
if (ImGui::Button("Heap Allocation Count"))
{
m_childAssetSortFn = &SortFunctions<AllocationCategories::HEAP>::SortChildAssetsByAllocationCount;
m_allocationPointSortFn = &SortFunctions<AllocationCategories::HEAP>::SortAllocationPointsByAllocationCount;
}
ImGui::SameLine();
if (ImGui::Button("VRAM Allocation Size"))
{
m_childAssetSortFn = &SortFunctions<AllocationCategories::VRAM>::SortChildAssetsByAllocatedMemory;
m_allocationPointSortFn = &SortFunctions<AllocationCategories::VRAM>::SortAllocationPointsByAllocatedMemory;
}
ImGui::SameLine();
if (ImGui::Button("VRAM Allocation Count"))
{
m_childAssetSortFn = &SortFunctions<AllocationCategories::VRAM>::SortChildAssetsByAllocationCount;
m_allocationPointSortFn = &SortFunctions<AllocationCategories::VRAM>::SortAllocationPointsByAllocationCount;
}
ImGui::SameLine();
if (ImGui::Button("A -> Z"))
{
m_childAssetSortFn = [](const AssetInfo* lhs, const AssetInfo* rhs) { return strcmp(lhs->m_id, rhs->m_id) < 0; };
m_allocationPointSortFn = [](const AllocationPoint* lhs, const AllocationPoint* rhs) {
int cmp = strcmp(lhs->m_codePoint->m_file, rhs->m_codePoint->m_file);
return (cmp < 0) || (cmp == 0 && lhs->m_codePoint->m_line < rhs->m_codePoint->m_line);
};
}
ImGui::Text("Asset/Allocation");
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH * 2);
ImGui::Text("Heap (#/kB)");
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH);
ImGui::Text("VRAM (#/kB)");
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 32, 1.0));
OutputLine("Totals", analysis->GetRootAsset().m_totalSummary[(int)AllocationCategories::HEAP], analysis->GetRootAsset().m_totalSummary[(int)AllocationCategories::VRAM]);
ImGui::PopStyleColor();
AZStd::function<void(const AssetInfo*, int depth)> recurse;
recurse = [this, &recurse](const AssetInfo* asset, int depth)
{
AZStd::vector<const AssetInfo*, AZ::OSStdAllocator> childAssetSorter;
childAssetSorter.resize(asset->m_childAssets.size());
AZStd::transform(asset->m_childAssets.begin(), asset->m_childAssets.end(), childAssetSorter.begin(), [](const AssetInfo& ai) { return &ai; });
AZStd::sort(childAssetSorter.begin(), childAssetSorter.end(), m_childAssetSortFn);
m_allocationPointSorter.resize(asset->m_allocationPoints.size());
AZStd::transform(asset->m_allocationPoints.begin(), asset->m_allocationPoints.end(), m_allocationPointSorter.begin(), [](const AllocationPoint& ap) { return &ap; });
AZStd::sort(m_allocationPointSorter.begin(), m_allocationPointSorter.end(), m_allocationPointSortFn);
if (asset->m_id)
{
float prevX = ImGui::GetCursorPosX();
OutputLine(nullptr, asset->m_totalSummary[(int)AllocationCategories::HEAP], asset->m_totalSummary[(int)AllocationCategories::VRAM]);
ImGui::SameLine();
ImGui::SetCursorPosX(prevX);
if (ImGui::TreeNode(asset->m_id))
{
prevX = ImGui::GetCursorPosX();
OutputLine(nullptr, asset->m_localSummary[(int)AllocationCategories::HEAP], asset->m_localSummary[(int)AllocationCategories::VRAM]);
ImGui::SameLine();
ImGui::SetCursorPosX(prevX);
if (ImGui::TreeNode("Scope allocations:"))
{
for (auto ap : m_allocationPointSorter)
{
Summary heapSummary;
Summary vramSummary;
switch (ap->m_codePoint->m_category)
{
case AllocationCategories::HEAP:
ImGui::Text("%s", FormatUtils::FormatCodePoint(*ap->m_codePoint));
heapSummary.m_allocationCount = static_cast<uint32_t>(ap->m_allocations.size());
heapSummary.m_allocatedMemory = ap->m_totalAllocatedMemory;
break;
case AllocationCategories::VRAM:
ImGui::Text("%s", ap->m_codePoint->m_file);
vramSummary.m_allocationCount = static_cast<uint32_t>(ap->m_allocations.size());
vramSummary.m_allocatedMemory = ap->m_totalAllocatedMemory;
break;
}
ImGui::SameLine();
OutputLine(nullptr, heapSummary, vramSummary);
}
ImGui::TreePop();
}
for (auto child : childAssetSorter)
{
recurse(child, depth + 1);
}
ImGui::TreePop();
}
}
else
{
for (auto child : childAssetSorter)
{
recurse(child, depth + 1);
}
}
};
recurse(&analysis->GetRootAsset(), 0);
}
ImGui::End();
}
}
void DebugImGUI::OutputLine(const char* text, const Data::Summary& heapSummary, const Data::Summary& vramSummary)
{
if (text)
{
ImGui::Text("%s", text);
ImGui::SameLine();
}
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH * 2);
OutputField(heapSummary);
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - COLUMN_WIDTH);
OutputField(vramSummary);
}
void DebugImGUI::OutputField(const Data::Summary& summary)
{
if (summary.m_allocationCount)
{
ImGui::Text("%u / %s", summary.m_allocationCount, FormatUtils::FormatKB(summary.m_allocatedMemory));
}
else
{
ImGui::Text("-- / --");
}
}
}