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o3de/Code/Editor/MainWindow_mac.mm

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#import <Cocoa/Cocoa.h>
#include <QWidget>
void setCocoaMouseCursor(QWidget* widget)
{
if (widget == nullptr)
{
// no widget, default cursor
[[NSCursor arrowCursor] set];
}
else
{
// otherwhise activate the Cocoa mouse
// cursor matching the one set via Qt
switch (widget->cursor().shape())
{
case Qt::ArrowCursor:
[[NSCursor arrowCursor] set];
break;
case Qt::SizeHorCursor:
case Qt::SplitVCursor:
[[NSCursor resizeUpDownCursor] set];
break;
case Qt::SizeVerCursor:
case Qt::SplitHCursor:
[[NSCursor resizeLeftRightCursor] set];
break;
default:
// for all other cursors we do nothing
// since this is only to fix the splitter handle cursors for now
break;
}
}
}