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67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include <AzTest/AzTest.h>
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#include <Util/EditorUtils.h>
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Debug/TraceMessageBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <TerrainTexture.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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namespace TerrainFuncsUnitTests
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{
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class TerrainTexturePythonBindingsFixture
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: public testing::Test
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{
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public:
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AzToolsFramework::ToolsApplication m_app;
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void SetUp() override
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{
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AzFramework::Application::Descriptor appDesc;
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appDesc.m_enableDrilling = false;
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m_app.Start(appDesc);
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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m_app.RegisterComponentDescriptor(AzToolsFramework::TerrainTexturePythonFuncsHandler::CreateDescriptor());
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}
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void TearDown() override
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{
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m_app.Stop();
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}
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};
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TEST_F(TerrainTexturePythonBindingsFixture, TerrainCommands_ApiExists)
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{
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AZ::BehaviorContext* behaviorContext = m_app.GetBehaviorContext();
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ASSERT_TRUE(behaviorContext);
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EXPECT_TRUE(behaviorContext->m_methods.find("open_layers") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("create_layer") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("delete_layer") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("move_layer") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_layer_index") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_layer_material") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_layer_splatmap") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("import_layer_splatmaps") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("export_layer_splatmap") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_layer_name") != behaviorContext->m_methods.end());
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}
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}
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