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65b82b41d60c007b136d488f72c426d8b888719b
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
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Components
T
History
AMZN-Olex
65b82b41d6
Added unittest for an activation test
...
Signed-off-by: AMZN-Olex <
5432499+AMZN-Olex@users.noreply.github.com
>
2021-10-01 17:56:32 -04:00
..
LocalPredictionPlayerInputComponent.cpp
Merge branch 'development' of
https://github.com/o3de/o3de
into mp_blending_cleanup
2021-09-17 15:03:43 -07:00
MultiplayerComponent.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerComponentRegistry.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerController.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
NetBindComponent.cpp
Cleanup SerializeContext.h pt.1 (
#4264
)
2021-09-29 11:31:01 -05:00
NetworkCharacterComponent.cpp
Added missing EntityId.h include to FocusModeInterface.h (
#4396
)
2021-09-29 17:49:02 -05:00
NetworkHierarchyChildComponent.cpp
Minor refactor to address CR
2021-09-15 18:43:56 -04:00
NetworkHierarchyRootComponent.cpp
Cleanup
2021-09-15 18:49:24 -04:00
NetworkHitVolumesComponent.cpp
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.cpp
Exposing NetworkCharacterComponent::TryMoveWithVelocity to script. Updating Multiplayer AutoComponent baseclass behavior context to Reflect itself instead of its derived (human made) component. This is so the derived class can also create behaviorcontext classes of its own if needed. Misc copyright header edit.
2021-09-23 09:46:55 -07:00
NetworkTransformComponent.cpp
Added unittest for an activation test
2021-10-01 17:56:32 -04:00