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116 lines
4.6 KiB
C++
116 lines
4.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Spawnable/SpawnableEntitiesContainer.h>
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namespace AzFramework
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{
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SpawnableEntitiesContainer::SpawnableEntitiesContainer(AZ::Data::Asset<Spawnable> spawnable)
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{
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Connect(AZStd::move(spawnable));
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}
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SpawnableEntitiesContainer::~SpawnableEntitiesContainer()
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{
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Clear();
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}
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bool SpawnableEntitiesContainer::IsSet() const
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{
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return m_threadData != nullptr;
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}
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uint64_t SpawnableEntitiesContainer::GetCurrentGeneration() const
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{
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return m_currentGeneration;
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}
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void SpawnableEntitiesContainer::SpawnAllEntities()
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{
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AZ_Assert(m_threadData, "Calling SpawnAllEntities on a Spawnable container that's not set.");
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SpawnableEntitiesInterface::Get()->SpawnAllEntities(m_threadData->m_spawnedEntitiesTicket);
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}
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void SpawnableEntitiesContainer::SpawnEntities(AZStd::vector<size_t> entityIndices)
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{
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AZ_Assert(m_threadData, "Calling SpawnEntities on a Spawnable container that's not set.");
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SpawnableEntitiesInterface::Get()->SpawnEntities(m_threadData->m_spawnedEntitiesTicket, AZStd::move(entityIndices));
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}
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void SpawnableEntitiesContainer::DespawnAllEntities()
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{
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AZ_Assert(m_threadData, "Calling DespawnEntities on a Spawnable container that's not set.");
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SpawnableEntitiesInterface::Get()->DespawnAllEntities(m_threadData->m_spawnedEntitiesTicket);
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}
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void SpawnableEntitiesContainer::Reset(AZ::Data::Asset<Spawnable> spawnable)
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{
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Clear();
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Connect(AZStd::move(spawnable));
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}
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void SpawnableEntitiesContainer::Clear()
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{
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if (m_threadData != nullptr)
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{
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m_monitor.Disconnect();
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m_monitor.m_threadData.reset();
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SpawnableEntitiesInterface::Get()->Barrier(m_threadData->m_spawnedEntitiesTicket,
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[threadData = m_threadData](EntitySpawnTicket&) mutable
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{
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threadData.reset();
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});
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m_threadData.reset();
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// The generation is incremented here instead of Connect in order to make sure that any callback that checks the
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// provided generation with the current generation is aware that the container has moved on to the next iteration
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// of the container even though it's empty and unassigned at this point.
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m_currentGeneration++;
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}
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}
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void SpawnableEntitiesContainer::Alert(AlertCallback callback)
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{
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AZ_Assert(m_threadData, "Calling DespawnEntities on a Spawnable container that's not set.");
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SpawnableEntitiesInterface::Get()->Barrier(m_threadData->m_spawnedEntitiesTicket,
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[generation = m_threadData->m_generation, callback = AZStd::move(callback)](EntitySpawnTicket&)
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{
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callback(generation);
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});
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}
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void SpawnableEntitiesContainer::Connect(AZ::Data::Asset<Spawnable> spawnable)
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{
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AZ::Data::AssetId spawnableId = spawnable.GetId();
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AZ_Assert(m_threadData == nullptr, "Connecting a spawnable entities container that's already connected.");
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AZ_Assert(m_monitor.m_threadData == nullptr, "Connecting a spawnable entities monitor that's already connected.");
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m_threadData = AZStd::make_shared<ThreadSafeData>();
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m_threadData->m_spawnedEntitiesTicket = EntitySpawnTicket(AZStd::move(spawnable));
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m_threadData->m_generation = m_currentGeneration;
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m_monitor.m_threadData = m_threadData;
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m_monitor.Connect(spawnableId);
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}
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void SpawnableEntitiesContainer::Monitor::OnSpawnableReloaded(AZ::Data::Asset<Spawnable>&& replacementAsset)
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{
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AZ_Assert(m_threadData, "SpawnableEntitiesContainer is monitoring a spawnable, but doesn't have the associated data.");
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AZ_TracePrintf("Spawnables", "Reloading spawnable '%s'.\n", replacementAsset.GetHint().c_str());
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SpawnableEntitiesInterface::Get()->ReloadSpawnable(m_threadData->m_spawnedEntitiesTicket, AZStd::move(replacementAsset));
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}
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} // namespace AzFramework
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