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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RPI.Reflect/Pass/RasterPassData.h>
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#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <Passes/HairShortCutGeometryDepthAlphaPass.h>
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#include <Rendering/HairRenderObject.h>
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#include <Rendering/HairFeatureProcessor.h>
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namespace AZ
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{
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namespace Render
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{
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namespace Hair
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{
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HairShortCutGeometryDepthAlphaPass::HairShortCutGeometryDepthAlphaPass(const RPI::PassDescriptor& descriptor)
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: HairGeometryRasterPass(descriptor)
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{
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SetShaderPath("Shaders/hairshortcutgeometrydepthalpha.azshader");
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}
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RPI::Ptr<HairShortCutGeometryDepthAlphaPass> HairShortCutGeometryDepthAlphaPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<HairShortCutGeometryDepthAlphaPass> pass = aznew HairShortCutGeometryDepthAlphaPass(descriptor);
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return pass;
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}
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void HairShortCutGeometryDepthAlphaPass::BuildInternal()
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{
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RasterPass::BuildInternal(); // change this to call parent if the method exists
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if (!AcquireFeatureProcessor())
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{
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return;
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}
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LoadShaderAndPipelineState();
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}
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} // namespace Hair
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} // namespace Render
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} // namespace AZ
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