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102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
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#include <Atom/RPI.Public/FeatureProcessorFactory.h>
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#include <Components/HairSystemComponent.h>
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#include <Components/HairComponentController.h>
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#include <Rendering/HairFeatureProcessor.h>
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namespace AZ
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{
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namespace Render
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{
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namespace Hair
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{
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HairSystemComponent::HairSystemComponent() = default;
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HairSystemComponent::~HairSystemComponent() = default;
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void HairSystemComponent::Reflect(ReflectContext* context)
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{
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if (SerializeContext* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<HairSystemComponent, Component>()
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->Version(0)
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;
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}
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Hair::HairFeatureProcessor::Reflect(context);
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}
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void HairSystemComponent::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("HairService"));
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}
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void HairSystemComponent::GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("HairService"));
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}
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void HairSystemComponent::GetRequiredServices([[maybe_unused]] ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("ActorSystemService", 0x5e493d6c));
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required.push_back(AZ_CRC("EMotionFXAnimationService", 0x3f8a6369));
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}
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void HairSystemComponent::LoadPassTemplateMappings()
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{
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auto* passSystem = RPI::PassSystemInterface::Get();
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AZ_Assert(passSystem, "Cannot get the pass system.");
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const char* passTemplatesFile = "Passes/AtomTressFX_PassTemplates.azasset";
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passSystem->LoadPassTemplateMappings(passTemplatesFile);
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}
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void HairSystemComponent::Init()
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{
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}
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void HairSystemComponent::Activate()
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{
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// Feature processor
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AZ::RPI::FeatureProcessorFactory::Get()->RegisterFeatureProcessor<Hair::HairFeatureProcessor>();
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auto* passSystem = RPI::PassSystemInterface::Get();
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AZ_Assert(passSystem, "Cannot get the pass system.");
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// Setup handler for load pass templates mappings
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m_loadTemplatesHandler = RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler([this]() { this->LoadPassTemplateMappings(); });
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passSystem->ConnectEvent(m_loadTemplatesHandler);
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// Load the AtomTressFX pass classes
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passSystem->AddPassCreator(Name("HairSkinningComputePass"), &HairSkinningComputePass::Create);
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// Load the PPLL render method passes
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passSystem->AddPassCreator(Name("HairPPLLRasterPass"), &HairPPLLRasterPass::Create);
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passSystem->AddPassCreator(Name("HairPPLLResolvePass"), &HairPPLLResolvePass::Create);
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// Load the ShortCut render method passes
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passSystem->AddPassCreator(Name("HairShortCutGeometryDepthAlphaPass"), &HairShortCutGeometryDepthAlphaPass::Create);
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passSystem->AddPassCreator(Name("HairShortCutGeometryShadingPass"), &HairShortCutGeometryShadingPass::Create);
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}
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void HairSystemComponent::Deactivate()
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{
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AZ::RPI::FeatureProcessorFactory::Get()->UnregisterFeatureProcessor<Hair::HairFeatureProcessor>();
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m_loadTemplatesHandler.Disconnect();
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}
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} // namespace Hair
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} // End Render namespace
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} // End AZ namespace
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