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o3de/Gems/PhysX/Code/Editor/ColliderOffsetMode.h

37 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
#include <AzToolsFramework/Manipulators/TranslationManipulators.h>
namespace PhysX
{
/// Sub component mode for modifying offset on a collider in the viewport.
class ColliderOffsetMode : public PhysXSubComponentModeBase
{
public:
AZ_CLASS_ALLOCATOR_DECL
ColliderOffsetMode();
// PhysXSubComponentModeBase ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
void OnManipulatorMoved(
const AZ::Vector3& startPosition, const AZ::Vector3& offset, const AZ::EntityComponentIdPair& idPair);
AzToolsFramework::TranslationManipulators m_translationManipulators;
};
} //namespace PhysX