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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
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#include <AzToolsFramework/Manipulators/TranslationManipulators.h>
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namespace PhysX
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{
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/// Sub component mode for modifying offset on a collider in the viewport.
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class ColliderOffsetMode : public PhysXSubComponentModeBase
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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ColliderOffsetMode();
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// PhysXSubComponentModeBase ...
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void Setup(const AZ::EntityComponentIdPair& idPair) override;
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void Refresh(const AZ::EntityComponentIdPair& idPair) override;
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void Teardown(const AZ::EntityComponentIdPair& idPair) override;
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void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
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private:
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void OnManipulatorMoved(
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const AZ::Vector3& startPosition, const AZ::Vector3& offset, const AZ::EntityComponentIdPair& idPair);
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AzToolsFramework::TranslationManipulators m_translationManipulators;
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};
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} //namespace PhysX
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