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255 lines
13 KiB
C++
255 lines
13 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ColliderCapsuleMode.h"
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <Source/Utils.h>
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#include <AzToolsFramework/Manipulators/LinearManipulator.h>
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#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Component/NonUniformScaleBus.h>
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#include <AzFramework/Viewport/ViewportColors.h>
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#include <AzFramework/Viewport/ViewportConstants.h>
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namespace PhysX
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{
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AZ_CLASS_ALLOCATOR_IMPL(ColliderCapsuleMode, AZ::SystemAllocator, 0);
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namespace
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{
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const AZ::Vector3 RadiusManipulatorAxis = AZ::Vector3::CreateAxisX();
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const AZ::Vector3 HeightManipulatorAxis = AZ::Vector3::CreateAxisZ();
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const float MinCapsuleRadius = 0.001f;
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const float MinCapsuleHeight = 0.002f;
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const float HalfHeight = 0.5f;
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const float ResetCapsuleHeight = 1.0f;
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const float ResetCapsuleRadius = 0.25f;
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}
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void ColliderCapsuleMode::Setup(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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SetupRadiusManipulator(idPair, colliderWorldTransform, colliderLocalTransform, nonUniformScale);
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SetupHeightManipulator(idPair, colliderWorldTransform, colliderLocalTransform, nonUniformScale);
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AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(idPair.GetEntityId());
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}
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void ColliderCapsuleMode::Refresh(const AZ::EntityComponentIdPair& idPair)
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{
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AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
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AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
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AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
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AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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// Read the state of the capsule into manipulators to support undo/redo
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float capsuleHeight = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
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float capsuleRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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m_radiusManipulator->SetSpace(colliderWorldTransform);
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m_radiusManipulator->SetLocalTransform(
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colliderLocalTransform * AZ::Transform::CreateTranslation(m_radiusManipulator->GetAxis() * capsuleRadius));
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m_radiusManipulator->SetNonUniformScale(nonUniformScale);
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m_heightManipulator->SetSpace(colliderWorldTransform);
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m_heightManipulator->SetLocalTransform(
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colliderLocalTransform * AZ::Transform::CreateTranslation(m_heightManipulator->GetAxis() * capsuleHeight * HalfHeight));
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m_heightManipulator->SetNonUniformScale(nonUniformScale);
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}
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void ColliderCapsuleMode::Teardown(const AZ::EntityComponentIdPair& idPair)
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{
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_radiusManipulator->RemoveEntityComponentIdPair(idPair);
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m_radiusManipulator->Unregister();
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m_heightManipulator->RemoveEntityComponentIdPair(idPair);
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m_heightManipulator->Unregister();
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}
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void ColliderCapsuleMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
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{
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, ResetCapsuleHeight);
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, ResetCapsuleRadius);
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}
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void ColliderCapsuleMode::DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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AZ_UNUSED(debugDisplay);
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const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
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if (!m_radiusManipulator->EntityComponentIdPairs().empty())
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{
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const AZ::EntityComponentIdPair idPair = *m_radiusManipulator->EntityComponentIdPairs().begin();
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float radius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(radius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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m_radiusManipulator->SetAxis(cameraState.m_side);
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m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(cameraState.m_side * radius));
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}
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}
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void ColliderCapsuleMode::SetupRadiusManipulator(
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const AZ::EntityComponentIdPair& idPair,
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const AZ::Transform& worldTransform,
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const AZ::Transform& localTransform,
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const AZ::Vector3& nonUniformScale)
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{
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// Radius manipulator
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float capsuleRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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m_radiusManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_radiusManipulator->AddEntityComponentIdPair(idPair);
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m_radiusManipulator->SetAxis(RadiusManipulatorAxis);
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m_radiusManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_radiusManipulator->SetLocalTransform(localTransform * AZ::Transform::CreateTranslation(RadiusManipulatorAxis * capsuleRadius));
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m_radiusManipulator->SetNonUniformScale(nonUniformScale);
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{
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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m_radiusManipulator->SetViews(AZStd::move(views));
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}
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m_radiusManipulator->InstallMouseMoveCallback([this, idPair]
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(const AzToolsFramework::LinearManipulator::Action& action)
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{
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OnRadiusManipulatorMoved(action, idPair);
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});
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}
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void ColliderCapsuleMode::SetupHeightManipulator(
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const AZ::EntityComponentIdPair& idPair,
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const AZ::Transform& worldTransform,
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const AZ::Transform& localTransform,
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const AZ::Vector3& nonUniformScale)
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{
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// Height manipulator
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float capsuleHeight = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
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m_heightManipulator = AzToolsFramework::LinearManipulator::MakeShared(worldTransform);
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m_heightManipulator->AddEntityComponentIdPair(idPair);
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m_heightManipulator->SetAxis(HeightManipulatorAxis);
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m_heightManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
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m_heightManipulator->SetLocalTransform(
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localTransform * AZ::Transform::CreateTranslation(HeightManipulatorAxis * capsuleHeight * HalfHeight));
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m_heightManipulator->SetNonUniformScale(nonUniformScale);
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{
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AzToolsFramework::ManipulatorViews views;
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views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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m_heightManipulator->SetViews(AZStd::move(views));
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}
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m_heightManipulator->InstallMouseMoveCallback([this, idPair]
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(const AzToolsFramework::LinearManipulator::Action& action)
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{
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OnHeightManipulatorMoved(action, idPair);
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});
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}
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void ColliderCapsuleMode::OnRadiusManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
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{
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// manipulator action offsets do not take entity transform scale into account, so need to apply it here
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const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
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m_radiusManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
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// Get the distance the manipulator has moved along the axis.
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float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
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// Clamp radius to a small value.
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extent = AZ::GetMax(extent, MinCapsuleRadius);
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// Update the manipulator and capsule radius.
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m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(extent * action.m_fixed.m_axis));
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// Adjust the height manipulator so it is always clamped to twice the radius.
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AdjustHeightManipulator(idPair, static_cast<float>(extent));
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// The final radius of the capsule is the manipulator's extent.
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, extent);
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}
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void ColliderCapsuleMode::OnHeightManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
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{
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// manipulator action offsets do not take entity transform scale into account, so need to apply it here
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const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
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m_heightManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
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// Get the distance the manipulator has moved along the axis.
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float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
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// Ensure capsule's half height is always greater than the radius.
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extent = AZ::GetMax(extent, MinCapsuleHeight);
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// Update the manipulator and capsule height.
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m_heightManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(extent * action.m_fixed.m_axis));
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// The final height of the capsule is twice the manipulator's extent.
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float capsuleHeight = extent / HalfHeight;
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// Adjust the radius manipulator so it is always clamped to half the capsule height.
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AdjustRadiusManipulator(idPair, capsuleHeight);
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// Finally adjust the capsule height
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, capsuleHeight);
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}
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void ColliderCapsuleMode::AdjustRadiusManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleHeight)
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{
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float capsuleRadius = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleRadius, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleRadius);
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// Clamp the radius to half height.
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capsuleRadius = AZ::GetMin(capsuleRadius, capsuleHeight * HalfHeight);
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// Update manipulator and the capsule radius.
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const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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m_radiusManipulator->SetLocalTransform(
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colliderLocalTransform * AZ::Transform::CreateTranslation(capsuleRadius * m_radiusManipulator->GetAxis()));
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleRadius, capsuleRadius);
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}
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void ColliderCapsuleMode::AdjustHeightManipulator(const AZ::EntityComponentIdPair& idPair, const float capsuleRadius)
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{
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float capsuleHeight = 0.0f;
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PhysX::EditorColliderComponentRequestBus::EventResult(capsuleHeight, idPair, &PhysX::EditorColliderComponentRequests::GetCapsuleHeight);
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// Clamp the height to twice the radius.
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capsuleHeight = AZ::GetMax(capsuleHeight, capsuleRadius / HalfHeight);
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// Update the manipulator and capsule height.
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const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
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m_heightManipulator->SetLocalTransform(
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colliderLocalTransform * AZ::Transform::CreateTranslation(capsuleHeight * HalfHeight * m_heightManipulator->GetAxis()));
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PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetCapsuleHeight, capsuleHeight);
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}
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}
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