56904d1799
* Generic Cleanup Removals: * Unused cvars,member variables and defines * Windows media center edition support routines * CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/ UnloadDLL/ShutdownModuleLibraries Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix CryMessageBox return values in Windows build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove named selection group and a few smaller unused functionalities Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager export functionality + 2 deprecated functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove object legacy freeze/hide support from ObjectManager Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager duplicate name dection, as well as object renaming Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove ObjectManager serialization and selection callbacks Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a bunch of unused clone related functionality + misc Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - misc removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * ObjectManager - more removals Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove unused material layers mask support Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More CBaseObject cleanups. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove SubObj functions and IMouseCreateCallback Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused procedural floor management, helper scale and tags. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject - remove more unused methods. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Removals in multiple places. CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass` CObjectArchive removed unused methods/members CObjectManager removed unused `Update` method Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/ GetConstructionPlane Unused Cry_Matrix44 template specializations. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * O3DE.exe Project-Centric "Open Editor" fix (#5852) * The O3DE.exe Open Editor button now attempts to open the Editor in the build directory of the project being opened. If their is no Editor within the build directory of the Project, it uses the Editor.exe in the current O3DE.exe executable directory if it exists Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Engine .gitignore now ignores the build directory if placed in the AutomatedTesting project Previously it was just ignoring a `[Bb]uild` directory if it was directly within the engine root. This change matches the behavior of the project templates. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Renamed the ProjectUtils GetEditorDirectory function to GetEditorExecutablePath Added a platform specific implementation for retrieving the path to the Editor executable in the GetEditorExectuablePath function. It first attempts to locate the Editor via checking the project build directory for an Editor executable before falling back to checking the binary directory of the currently running O3DE executable. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Correct the MacOS GetEditorExecutablePath to return the Editor path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Adding missing C++20 std::erase implementations (#5735) There were already implementations for std::erase_if. This adds the counterpart AZStd::erase versions resolves #5734 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More removals and refactors `ShowMessage` and `CryMessageBox` return void now Simplify code in `CSystem::WarningV` Remove unused `CryGetTicksPerSec` Remove unused WinBase functionality Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for` Remove unused Win32Wrapper routines Remove unused IFunctorBase.h and IEntityObjectListener.h Fix VectorAndArray.cpp compilation Use QMessageBox instead of CryMessageBox in the editor. Remove empty ArchiveVars platform specific files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix test code. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove an unused function Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * CBaseObject and undo description removals. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * A bunch of removals * Remove IRenderNode * Remove editor's KDTree * Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant ( same functionality in the only available handler is triggered by `OnCryEditorCloseScene`) * Remove CExportManager::AddStatObj/AddMeshes/AddMesh, IExportManager::ExportSingleStatObj * Remove CIconManager/IIconManager::GetObject * Remove CBaseObject::IntersectRayMesh * Remove IIndexedMesh and related structs. * Unused IUndoObject::GetDescription and all derived implementations. * Unused CUndoBaseLibrary/CUndoBaseLibraryManager * Unused Matrix34_tpl typedefs * Legacy Xml classes cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove unused `Vec3ToVector3D` helper Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix - remove unused static variable Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
145 lines
5.0 KiB
C++
145 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : CSelection group definition.
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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#define CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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#pragma once
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class CBaseObject;
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#include "ObjectEvent.h"
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#include "Objects/BaseObject.h"
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#include <Editor/EditorDefs.h>
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/*!
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* CSelectionGroup is a named selection group of objects.
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*/
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class SANDBOX_API CSelectionGroup
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{
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public:
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CSelectionGroup();
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//! Set name of selection.
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void SetName(const QString& name) { m_name = name; };
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//! Get name of selection.
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const QString& GetName() const { return m_name; };
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//! Adds object into selection list.
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void AddObject(CBaseObject* obj);
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//! Remove object from selection list.
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void RemoveObject(CBaseObject* obj);
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//! Remove all objects from selection.
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void RemoveAll();
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//! Remove all objects from selection except for the LegacyObjects list
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//! This is used in a performance improvement for deselecting legacy objects
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void RemoveAllExceptLegacySet();
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//! Check if object contained in selection list.
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bool IsContainObject(CBaseObject* obj);
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//! Return true if selection doesnt contain any object.
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bool IsEmpty() const;
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//! Check if all selected objects are of same type
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bool SameObjectType();
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//! Number of selected object.
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int GetCount() const;
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//! Get object at given index.
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CBaseObject* GetObject(int index) const;
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//! Get object from a GUID
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CBaseObject* GetObjectByGuid(REFGUID guid) const;
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//! Get set of legacy objects
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std::set<CBaseObjectPtr>& GetLegacyObjects();
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//! Get mass center of selected objects.
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Vec3 GetCenter() const;
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//! Get Bounding box of selection.
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AABB GetBounds() const;
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void Copy(const CSelectionGroup& from);
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//! Remove from selection group all objects which have parent also in selection group.
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//! And save resulting objects to saveTo selection.
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void FilterParents();
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//! Get number of child filtered objects.
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int GetFilteredCount() const { return static_cast<int>(m_filtered.size()); }
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CBaseObject* GetFilteredObject(int i) const { return m_filtered[i]; }
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//////////////////////////////////////////////////////////////////////////
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// Operations on selection group.
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//////////////////////////////////////////////////////////////////////////
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enum EMoveSelectionFlag
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{
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eMS_None = 0x00,
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eMS_FollowTerrain = 0x01,
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eMS_FollowGeometryPosNorm = 0x02
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};
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//! Move objects in selection by offset.
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void Move(const Vec3& offset, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
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//! Move objects in selection to specific position.
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void MoveTo(const Vec3& pos, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
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//! Rotate objects in selection by given quaternion.
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void Rotate(const Quat& qRot, int referenceCoordSys);
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//! Rotate objects in selection by given angle.
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void Rotate(const Ang3& angles, int referenceCoordSys);
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//! Rotate objects in selection by given rotation matrix.
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void Rotate(const Matrix34& matRot, int referenceCoordSys);
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//! Transforms objects
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void Transform(const Vec3& offset, EMoveSelectionFlag moveFlag, const Ang3& angles, const Vec3& scale, int referenceCoordSys);
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//! Resets rotation and scale to identity and (1.0f, 1.0f, 1.0f)
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void ResetTransformation();
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//! Scale objects in selection by given scale.
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void Scale(const Vec3& scale, int referenceCoordSys);
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void SetScale(const Vec3& scale, int referenceCoordSys);
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//! Align objects in selection to surface normal
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void Align();
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//! Very special method to move contents of a voxel.
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void MoveContent(const Vec3& offset);
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// Send event to all objects in selection group.
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void SendEvent(ObjectEvent event);
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ULONG STDMETHODCALLTYPE AddRef();
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ULONG STDMETHODCALLTYPE Release();
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void IndicateSnappingVertex(DisplayContext& dc) const;
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void FinishChanges();
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private:
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QString m_name;
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typedef std::vector<TSmartPtr<CBaseObject> > Objects;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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Objects m_objects;
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// Objects set, for fast searches.
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std::set<CBaseObject*> m_objectsSet;
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// Legacy objects aren't deselected through Ebuses, so keeping a
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// separate set for them helps improve performance of deselection
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std::set<CBaseObjectPtr> m_legacyObjectsSet;
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//! Selection list with child objecs filtered out.
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std::vector<CBaseObject*> m_filtered;
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bool m_bVertexSnapped;
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Vec3 m_snapVertex;
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const static int SnappingVertexNumThreshold = 700;
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EMoveSelectionFlag m_LastestMoveSelectionFlag;
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Quat m_LastestMovedObjectRot;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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protected:
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ULONG m_ref;
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
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