You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/RTTI/BehaviorContext.h>
|
|
#include <AzCore/Serialization/EditContext.h>
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
|
|
#include <Request/AWSGameLiftStopMatchmakingRequest.h>
|
|
|
|
namespace AWSGameLift
|
|
{
|
|
void AWSGameLiftStopMatchmakingRequest::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
Multiplayer::StopMatchmakingRequest::Reflect(context);
|
|
|
|
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
|
{
|
|
serializeContext->Class<AWSGameLiftStopMatchmakingRequest, Multiplayer::StopMatchmakingRequest>()
|
|
->Version(0);
|
|
|
|
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
|
|
{
|
|
editContext->Class<AWSGameLiftStopMatchmakingRequest>("AWSGameLiftStopMatchmakingRequest", "")
|
|
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
|
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
|
|
}
|
|
}
|
|
|
|
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
|
|
{
|
|
behaviorContext->Class<Multiplayer::StopMatchmakingRequest>("StopMatchmakingRequest")
|
|
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
|
|
// Expose base type to BehaviorContext, but hide it to be used directly
|
|
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All);
|
|
|
|
behaviorContext->Class<AWSGameLiftStopMatchmakingRequest>("AWSGameLiftStopMatchmakingRequest")
|
|
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
|
|
->Property("TicketId", BehaviorValueProperty(&AWSGameLiftStopMatchmakingRequest::m_ticketId));
|
|
}
|
|
}
|
|
} // namespace AWSGameLift
|