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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftJoinSessionActiv...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/Session/ISessionHandlingRequests.h>
#include <Request/AWSGameLiftJoinSessionRequest.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/GameLiftClient.h>
#include <aws/gamelift/model/CreatePlayerSessionRequest.h>
namespace AWSGameLift
{
namespace JoinSessionActivity
{
static constexpr const char AWSGameLiftJoinSessionActivityName[] = "AWSGameLiftJoinSessionActivity";
static constexpr const char AWSGameLiftJoinSessionRequestInvalidErrorMessage[] =
"Invalid GameLift JoinSession request.";
static constexpr const char AWSGameLiftJoinSessionMissingRequestHandlerErrorMessage[] =
"Missing GameLift JoinSession request handler, please make sure Multiplayer Gem is enabled and registered as handler.";
// Build AWS GameLift CreatePlayerSessionRequest by using AWSGameLiftJoinSessionRequest
Aws::GameLift::Model::CreatePlayerSessionRequest BuildAWSGameLiftCreatePlayerSessionRequest(
const AWSGameLiftJoinSessionRequest& joinSessionRequest);
// Build session connection config by using CreatePlayerSessionOutcome
Multiplayer::SessionConnectionConfig BuildSessionConnectionConfig(
const Aws::GameLift::Model::CreatePlayerSessionOutcome& createPlayerSessionOutcome);
// Create CreatePlayerSessionRequest and make a CreatePlayerSession call through GameLift client
Aws::GameLift::Model::CreatePlayerSessionOutcome CreatePlayerSession(
const AWSGameLiftJoinSessionRequest& joinSessionRequest);
// Request to setup networking connection for player
bool RequestPlayerJoinSession(
const Aws::GameLift::Model::CreatePlayerSessionOutcome& createPlayerSessionOutcome);
// Validate JoinSessionRequest and check required request parameters
bool ValidateJoinSessionRequest(const Multiplayer::JoinSessionRequest& joinSessionRequest);
} // namespace JoinSessionActivity
} // namespace AWSGameLift