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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Request/AWSGameLiftCreateSessionRequest.h>
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#include <aws/gamelift/GameLiftClient.h>
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namespace AWSGameLift
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{
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namespace CreateSessionActivity
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{
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static constexpr const char AWSGameLiftCreateSessionActivityName[] = "AWSGameLiftCreateSessionActivity";
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// Build AWS GameLift CreateGameSessionRequest by using AWSGameLiftCreateSessionRequest
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Aws::GameLift::Model::CreateGameSessionRequest BuildAWSGameLiftCreateGameSessionRequest(const AWSGameLiftCreateSessionRequest& createSessionRequest);
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// Create CreateGameSessionRequest and make a CreateGameSession call through GameLift client
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AZStd::string CreateSession(const AWSGameLiftCreateSessionRequest& createSessionRequest);
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// Validate CreateSessionRequest and check required request parameters
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bool ValidateCreateSessionRequest(const Multiplayer::CreateSessionRequest& createSessionRequest);
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} // namespace CreateSessionActivity
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} // namespace AWSGameLift
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