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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActiv...

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3.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.AcceptMatch
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <Activity/AWSGameLiftAcceptMatchActivity.h>
#include <AWSGameLiftSessionConstants.h>
#include <Request/IAWSGameLiftInternalRequests.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/model/AcceptMatchRequest.h>
namespace AWSGameLift
{
namespace AcceptMatchActivity
{
Aws::GameLift::Model::AcceptMatchRequest BuildAWSGameLiftAcceptMatchRequest(
const AWSGameLiftAcceptMatchRequest& acceptMatchRequest)
{
Aws::GameLift::Model::AcceptMatchRequest request;
request.SetAcceptanceType(acceptMatchRequest.m_acceptMatch ?
Aws::GameLift::Model::AcceptanceType::ACCEPT : Aws::GameLift::Model::AcceptanceType::REJECT);
Aws::Vector<Aws::String> playerIds;
for (const AZStd::string& playerId : acceptMatchRequest.m_playerIds)
{
playerIds.emplace_back(playerId.c_str());
}
request.SetPlayerIds(playerIds);
if (!acceptMatchRequest.m_ticketId.empty())
{
request.SetTicketId(acceptMatchRequest.m_ticketId.c_str());
}
AZ_TracePrintf(AWSGameLiftAcceptMatchActivityName, "Built AcceptMatchRequest with TicketId=%s", request.GetTicketId().c_str());
return request;
}
void AcceptMatch(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest)
{
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
if (!gameliftClient)
{
AZ_Error(AWSGameLiftAcceptMatchActivityName, false, AWSGameLiftClientMissingErrorMessage);
return;
}
AZ_TracePrintf(AWSGameLiftAcceptMatchActivityName, "Requesting AcceptMatch against Amazon GameLift service ...");
Aws::GameLift::Model::AcceptMatchRequest request = BuildAWSGameLiftAcceptMatchRequest(AcceptMatchRequest);
auto AcceptMatchOutcome = gameliftClient->AcceptMatch(request);
if (AcceptMatchOutcome.IsSuccess())
{
AZ_TracePrintf(AWSGameLiftAcceptMatchActivityName, "AcceptMatch request against Amazon GameLift service is complete");
}
else
{
AZ_Error(AWSGameLiftAcceptMatchActivityName, false, AWSGameLiftErrorMessageTemplate,
AcceptMatchOutcome.GetError().GetExceptionName().c_str(), AcceptMatchOutcome.GetError().GetMessage().c_str());
}
}
bool ValidateAcceptMatchRequest(const Multiplayer::AcceptMatchRequest& AcceptMatchRequest)
{
auto gameliftAcceptMatchRequest = azrtti_cast<const AWSGameLiftAcceptMatchRequest*>(&AcceptMatchRequest);
bool isValid = gameliftAcceptMatchRequest &&
(gameliftAcceptMatchRequest->m_playerIds.size() > 0) &&
(!gameliftAcceptMatchRequest->m_ticketId.empty());
AZ_Error(AWSGameLiftAcceptMatchActivityName, isValid, AWSGameLiftAcceptMatchRequestInvalidErrorMessage);
return isValid;
}
} // namespace AcceptMatchActivity
} // namespace AWSGameLift