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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Include/Request/AWSGameLiftCreateSessionOnQ...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/Session/SessionRequests.h>
namespace AWSGameLift
{
//! AWSGameLiftCreateSessionOnQueueRequest
//! GameLift create session on queue request which corresponds to Amazon GameLift
//! StartGameSessionPlacement
struct AWSGameLiftCreateSessionOnQueueRequest
: public Multiplayer::CreateSessionRequest
{
public:
AZ_RTTI(AWSGameLiftCreateSessionOnQueueRequest, "{2B99E594-CE81-4EB0-8888-74EF4242B59F}", Multiplayer::CreateSessionRequest);
static void Reflect(AZ::ReflectContext* context);
AWSGameLiftCreateSessionOnQueueRequest() = default;
virtual ~AWSGameLiftCreateSessionOnQueueRequest() = default;
//! Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
AZStd::string m_queueName;
//! A unique identifier to assign to the new game session placement. This value is developer-defined.
//! The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
AZStd::string m_placementId;
};
} // namespace AWSGameLift