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63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <SceneAPI/SceneData/GraphData/BoneData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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void BoneData::SetWorldTransform(const SceneAPI::DataTypes::MatrixType& transform)
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{
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m_worldTransform = transform;
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}
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const SceneAPI::DataTypes::MatrixType& BoneData::GetWorldTransform() const
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{
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return m_worldTransform;
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}
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void BoneData::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<BoneData>()->Version(1)
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->Field("worldTransform", &BoneData::m_worldTransform);
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EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<BoneData>("Bone data", "Data this individual bone contributes to the overall skeleton.")
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->DataElement(AZ::Edit::UIHandlers::Default, &BoneData::m_worldTransform, "World", "World transform this bone contributes to the overall skeleton.");
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}
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->Class<SceneAPI::DataTypes::IBoneData>()
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene");
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behaviorContext->Class<AZ::SceneData::GraphData::BoneData>()
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene")
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->Method("GetWorldTransform", &BoneData::GetWorldTransform);
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}
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}
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} // namespace GraphData
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} // namespace SceneData
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} // namespace AZ
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