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o3de/Code/Tools/LuaIDE/Source/LUA/LUAEditorGoToLineDialog.cpp

44 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LUAEditorGoToLineDialog.hxx"
#include <Source/LUA/moc_LUAEditorGoToLineDialog.cpp>
#include <Source/LUA/ui_LUAEditorGoToLineDialog.h>
namespace LUAEditor
{
LUAEditorGoToLineDialog::LUAEditorGoToLineDialog(QWidget* parent)
: QDialog(parent)
{
m_lineNumber = 0;
m_gui = azcreate(Ui::goToLineDlg, ());
m_gui->setupUi(this);
this->setWindowFlags(Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowTitleHint | Qt::WindowCloseButtonHint);
connect(m_gui->lineNumberSpinBox, SIGNAL(valueChanged (int)), this, SLOT(spinBoxLineNumberChanged(int)));
}
LUAEditorGoToLineDialog::~LUAEditorGoToLineDialog()
{
azdestroy(m_gui);
}
void LUAEditorGoToLineDialog::setLineNumber(int newNumber)
{
m_gui->lineNumberSpinBox->setValue(newNumber);
m_gui->lineNumberSpinBox->setFocus();
m_gui->lineNumberSpinBox->selectAll();
}
void LUAEditorGoToLineDialog::spinBoxLineNumberChanged(int newNumber)
{
m_lineNumber = newNumber;
emit lineNumberChanged(newNumber);
}
}